[130017] in North American Network Operators' Group
Re: Online games stealing your bandwidth
daemon@ATHENA.MIT.EDU (Adrian Chadd)
Sat Sep 25 19:47:46 2010
Date: Sun, 26 Sep 2010 07:47:34 +0800
From: Adrian Chadd <adrian@creative.net.au>
To: Matthew Walster <matthew@walster.org>
In-Reply-To: <AANLkTikvzJfRvxKgGzn=c=BJ3UsX+E4t3xJPzAveJpvq@mail.gmail.com>
Cc: NANOG <nanog@merit.edu>
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org
On Sat, Sep 25, 2010, Matthew Walster wrote:
> I once read an article talking about making BitTorrent scalable by
> using anycasted caching services at the ISP's closest POP to the end
> user. Given sufficient traffic on a specified torrent, the caching
> device would build up the file, then distribute that direct to the
> subscriber in the form of an additional (preferred) peer. Similar to a
> CDN or Usenet, but where it was cached rather than deliberately pushed
> out from a locus.
>
> Was anything ever standardised in that field? I imagine with much of
> P2P traffic being (how shall I put this...) less than legal, it's of
> questionable legality and the ISPs would not want to be held liable
> for the content cached there?
I don't recall any protocols being standard.
Plenty of people sell p2p caches but they all work using magic, smoke
and mirrors.
Adrian
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