[2597] in WWW Security List Archive
RE: keeping a game from being pirated
daemon@ATHENA.MIT.EDU (Daniel M. Saito)
Mon Aug 12 17:01:01 1996
From: "Daniel M. Saito" <Daniel@msmail.iosoftware.com>
To: "'electro@newwave.net'" <electro@newwave.net>,
"'Primoz Jeroncic'"
<primoz@rip3.fovref.uni-mb.si>
Cc: "'www-security@ns2.rutgers.edu'" <www-security@ns2.rutgers.edu>
Date: Mon, 12 Aug 1996 10:59:12 -0700
Errors-To: owner-www-security@ns2.rutgers.edu
There are two ways I see this in happening. A Copy-protection that is
proved useful but of course it was possible is the Serial connector to
do a loop-back test. So Hardware (such as a hardware key) is a good
way from copy-protection. But of course that could be spoofed. Also
Microsoft did come up with a good serial number technique. But then
that was spoofed. Because the algorithm for that was simple, anything
that could be divided by se7en. 777777-7777-7777777 would do the
trick. But it did cause a hold up for pirating scene. Copy
protection is always going to be a problem for software developers.
NO one cannot actually come up with a prominent copy protect scheme.
Thus, being that Software prices will rise and illegal use of
software will be imminent.
----------
From: Primoz Jeroncic[SMTP:primoz@rip3.fovref.uni-mb.si]
Subject: Re: keeping a game from being pirated
sorry to say this but there is NO chance to prevent this. you can make
it
harder to crack and i dont think anyone will go cracking game with
dongle
but even this doesnt help. i saw all autodesk products cracked and
they all
have dongle, and i think that people who are selling $5k worth
products
would try to make them uncrackable but even they didnt succeed. only
solution for this is what Steff said... DONT RELEASE IT! all other
methods
are useless if someone really want this thing.
Primoz
(MAD GRAPHiCS team)