[2597] in WWW Security List Archive

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RE: keeping a game from being pirated

daemon@ATHENA.MIT.EDU (Daniel M. Saito)
Mon Aug 12 17:01:01 1996

From: "Daniel M. Saito" <Daniel@msmail.iosoftware.com>
To: "'electro@newwave.net'" <electro@newwave.net>,
        "'Primoz Jeroncic'"
	 <primoz@rip3.fovref.uni-mb.si>
Cc: "'www-security@ns2.rutgers.edu'" <www-security@ns2.rutgers.edu>
Date: Mon, 12 Aug 1996 10:59:12 -0700
Errors-To: owner-www-security@ns2.rutgers.edu

There are two ways I see this in happening.  A Copy-protection that is 
proved useful but of course it was possible is the Serial connector to 
do a loop-back test.  So Hardware (such as a hardware key) is a good 
way from copy-protection.  But of course that could be spoofed.  Also 
Microsoft did come up with a good serial number technique.  But then 
that was spoofed. Because the algorithm for that was simple, anything 
that could be divided by se7en.  777777-7777-7777777 would do the 
trick.  But it did cause a hold up for pirating scene.  Copy 
protection is always going to be a problem for software developers. 
 NO one cannot actually come up with a prominent copy protect scheme. 
 Thus, being that Software prices will rise and illegal use of 
software will be imminent.


----------
From:  Primoz Jeroncic[SMTP:primoz@rip3.fovref.uni-mb.si]
Subject:  Re: keeping a game from being pirated
sorry to say this but there is NO chance to prevent this. you can make 
it
harder to crack and i dont think anyone will go cracking game with 
dongle
but even this doesnt help. i saw all autodesk products cracked and 
they all
have dongle, and i think that people who are selling $5k worth 
products
would try to make them uncrackable but even they didnt succeed. only
solution for this is what Steff said... DONT RELEASE IT! all other 
methods
are useless if someone really want this thing.

Primoz
(MAD GRAPHiCS team)


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