[2599] in WWW Security List Archive
Re: keeping a game from being pirated
daemon@ATHENA.MIT.EDU (Ben N. Hasnai)
Tue Aug 13 07:06:21 1996
From: "Ben N. Hasnai" <benh@design.nl>
Date: Tue, 13 Aug 1996 10:53:13 -0600
In-Reply-To: batie@aahz.jf.intel.com (Alan Batie)
"Re: keeping a game from being pirated" (Aug 12, 9:24am)
To: batie@aahz.jf.intel.com (Alan Batie),
dbreault@ns.sprintout.com (Doug Breault)
Cc: electro@newwave.net, pcplus@tristate.pgh.net, www-security@ns2.rutgers.edu
Errors-To: owner-www-security@ns2.rutgers.edu
On Aug 12, 9:24am, Alan Batie wrote:
> Subject: Re: keeping a game from being pirated
> > If you make a good hardware key, the number of hackers who
> > steal your program would probably be trivial.
>
> And the number of legitimate users who will buy the program will probably
> be trivial too.
>
I have been following this thread now a while, and I do think that
if there won't be any ALIEN technology, everything, just EVERYTHING can
be cracked/hacked or fixed or what you may call it.
For the last decennia lots of good security idea's came, and all died.
I still do remember the "key-disk", documentation look-up ("Page 3 word 6..."),
hardware keys, code encryption, passwords, self-modifing code(This won't work
anymore on the P5&pro cause of the code prediction or something :),
machine-dependent code etc.
The protection of a game has always been a challenge for people. It is
impossible, like someone said before, to fully protect a game for 100%.
Nothing, really nothing! But some people say that it would discourage the
pirating if it had some protection, but i disagree.. Almost everyone
has access to the internet and could easily download a crack or something
like that..
I suggest we'll stop this subject, and get on with the real one this list
was made for: www security.
ben n. hasnai/benh@design.nl
technical consultant
general design