[2146] in Humor

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HUMOR: Laws of Japanese Animation

daemon@ATHENA.MIT.EDU (Victor P Morales)
Mon Jul 28 01:14:08 1997

From: Victor P Morales <vicmoral@MIT.EDU>
To: humor@MIT.EDU
Date: Mon, 28 Jul 1997 01:08:47 EDT

                   * * * Laws of Japanese Animation * * *
                    = = ============================ = =
                                Version 3.0
                            Compiled and edited by
                Ryan Shellito (rshellit@oboe.aix.calpoly.edu)
                Darrin Bright  (dbright@oboe.aix.calpoly.edu)
      (Let us know if you think there should be any changes/additions.)


#1 - Law of Metaphysical Irregularity

  The normal laws of physics do not apply.

#2 - Law of Differentiated Gravitation

  Whenever someone or something jumps, is thrown, or otherwise is 
rendered
  airborn, gravity is reduced by a factor of 4.

#3 - Law of Sonic Amplification, First Law of Anime Accoustics

   In space, loud sounds, like explosions, are even louder because there 
is
   no air to get in the way.

#4 - Law of Constant Thrust, First Law of Anime Motion

   In space, constant thrust equals constant velocity.

#5 - Law of Mechanical Mobility, Second Law of Anime Motion

   The larger a mechanical device is, the faster it moves.  Armored 
Mecha
   are the fastest objects known to human science.

#6 - Law of Temporal Variability

   Time is not a constant.  Time stops for the hero whenever he does
   something 'cool' or 'impressive'.  Time slows down when friends and
   lovers are being killed and speeds up whenever there is a fight.

#7 - First Law of Temporal Mortality

   'Good Guys' and 'Bad Guys' both die in one of two ways. Either so 
quick
   they don't even see it coming, OR it's a long drawn out affair where 
the
   character gains much insight to the workings of society, human 
existence
   or why the toast always lands butter side down.

#8 - Second Law of Temporal Mortality

   It takes some time for bad guys to die... regardless of physical
   damage.  Even when the 'Bad Guys' are killed so quickly they didn't 
even
   see it coming, it takes them a while to realize they are dead.  This 
is
   attributed to the belief that being evil damages the Reality Lobe of 
the
   brain.

#9 - Law of Dramatic Emphasis

   Scenes involving extreme amounts of action are depicted with either
   still-frames or black screens with a slash of bright color (usually 
red
   or white).

#10 - Law of Dramatic Multiplicity

   Scenes that only happen once, for instance, a 'Good Guy' kicks the
   'Bad Guy' in the face, are seen at least 3 times from 3 different 
angles.

#11 - Law of Inherent Combustability

   Everything explodes.  Everything.

      First Corrallary - Anything that explodes bulges first.

#12 - Law of Phlogistatic Emission

   Nearly all things emit light from fatal wounds.

#13 - Law of Energetic Emission

   There is alway an energy build up (commonly referred to as an energy
   'bulge') before Mecha or space craft weapons fire.  Because of the
   explosive qualities of weapons, it is believed that this is related 
to
   the Law of Inherent Combustability.

#14 - Law of Inverse Lethal Magnitude

   The destructive potential of a weapon is inversly porportional to
   its size.

#15 - Law of Inexhaustability

   No one *EVER* runs out of ammunition.  That is of course unless they
   are cornered, out-numbered, out-classed, and unconscious.

#16 - Law of Inverse Accuracy

   The accuracy of a 'Good Guy' when operating any form of fire-arm
   increases as the difficulty of the shot increases.  The accuracy of 
the
   'Bad Guys' when operating fire-arms decreases when the difficulty of 
the
   shot decreases.  (Also known as the Stormtrooper Effect)  Example:  A
   'Good Guy' in a drunken stupor being held upside down from a moving
   vehicle will always hit, and several battalions of 'Bad Guys' firing 
on a
   'Good Guy' standing alone in the middle of an open field will always 
miss.

       First Corrallary - The more 'Bad Guys' there are, the less likely 
they
          will hit anyone or do any real damage.

       Second Corrallary - Whenever a 'Good Guy' is faced with 
insurmountable
          odds, the 'Bad Guys' line up in neat rows, allowing the hero 
to
          take them all out with a single burst of automatic fire and 
then
          escape.

       Third Corrallary - Whenever a 'Good Guy' is actually hit by enemy
          fire, it is in a designated 'Good Guy Area', usually a flesh 
wound
          in the shoulder or arm, which restricts the 'Good Guy' from 
doing
          anything more strenuous than driving, firing weaponry, using 
melee
          weapons, operating heavy machinery, or doing complex martial 
arts
          maneuvres.

#17 - Law of Transient Romantic Unreliability

   Minmei is a bimbo.  (* Note: The Minority Opposition in Ohio 
disagrees
   and thinks all men who like this stuff need to get out more. *)

#18 - Law of Hemoglobin Capacity

   The human body contains over 12 galons of blood.  Sometimes more.

#19 - Law of Demonic Consistency

   Demons and other supernatural creatures have at least three eyes,
   loads of fangs, tend to be yellow-green or brown, but black is not
   unknown, and can only be hurt bladed weapons.

#20 - Law of Militaristic Unreliability

   Huge galaxy-wide armadas, entire armies, and large war-machines full 
of
   cruel, heartless, bloodthirsty warriors can be stopped and defeated 
with a
   single insignifigant example of a caring/loving emotion or a song.

#21 - Law of Tactical Unreliability

   Tactical geniuses aren't....

#22 - Law of Inconsequential Undetectability

   People never notice the little things.... Like a missing body part,
   or wounds the size of Seattle.

#23 - Law of Juvenile Intellectuality

   Children are smarter than adults. And almost always twice as 
annoying.

#24 - Law of Antagonistic Americanthropomorphism

   The really nasty 'Bad Guys' are always skinny Americans.

#25 - Law of Americanthropomorphistic Intellectual Inferiority

   The stupid 'Good Guys' are always big Americans.

      First Corrallary - The only people who are more stupid than the 
big
         dumb Americans are the American translators. (Sometimes 
referred
         to as the Green Line Effect)

      Second Corrallary - The only people who are more stupid than the
         American translators are the American editors and censors.

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