[8007] in Athena Bugs
Re: 7.3 Motif window frame shading
daemon@ATHENA.MIT.EDU (Chris VanHaren)
Thu Aug 22 16:00:55 1991
To: sst@MIT.EDU
Cc: testers@MIT.EDU, kcunning@MIT.EDU
From: Chris VanHaren <vanharen@MIT.EDU>
Date: Thu, 22 Aug 91 16:01:18 BST
In reply to [1884[ in the testers discuss meeting...
> In previous releases, the mwm frame of the active window was white
> (foreground) with grey (50_foreground) topshadow. Inactive windows had
> frames of grey with white topshadow. This was good, as it made the
> active window look "brighter" than the others. (I use reverse video.)
>
> Now the situation is approximately reversed and looks hideous. The
> active window is framed in grey with white topshadow, which is okay by
> itself, but the inactive windows are framed in a slightly dotted white
> (25_foreground ?), with grey topshadow. They glare something fierce.
Hello.
This is true, mwm looks different from previous releases. The
most compelling reason for this is that I cannot, hard as I try, make
mwm look like it used to... I am not sure if this is a bug or not, but
no matter what combinations of resources I try, I cannot acheive the
same look as we had before.
There are other reasons that could be used to justify the
change, I suppose, although they are not as important as the reason
above:
- this is closer to the default as shipped by OSF, and we should
probably stick as close to the default as we can.
- these defaults look more "3-d" than the previous choices, in
my opinion.
- the active window has a darker border, so it sticks out more
for those people who do *not* use reverse-video -- the athena default
for most everything is not reverse-video. (I use reverse-video too, but
I think that we are probably in the minority, really...)
The benefits of this version of mwm outweigh the lack of
backward-compatible looks, in my opinion. This version of mwm is
substantially less buggy than the previous version, and is much easier
to maintain. For these reasons, it was decided that we should go with
the new version rather than yank it.
I'm sorry you don't like the new look, and I'm sorry that I
can't give you a set of resources to make it look like the old one, but
I just can't figure out how to do it.
-C.
P.S. To Kevin: can we make sure that this change in look is noted in
the release notes?