[27974] in resnet
Re: Study on college gamers
daemon@ATHENA.MIT.EDU (Chris Webster)
Mon Sep 24 14:24:33 2012
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Message-ID: <CAL_ebDn_v3mjtRWMQ9uRYx=NVpVrg+y859tDKXCGdO8UCiuHBw@mail.gmail.com>
Date: Mon, 24 Sep 2012 14:17:28 -0400
Reply-To: Resnet Forum <RESNET-L@listserv.nd.edu>
From: Chris Webster <chris.webster@ncsu.edu>
To: RESNET-L@listserv.nd.edu
In-Reply-To: <B3C0241889401F4AB97A55E980BABBA001414C80C872@EXV01.wcu.edu>
A quick search of the database ERIC (which our library recommends as
the primary source for Education-related topics) turned up a few
articles. This study found some interesting results and is quite
recent (May 2012): Video gameplay, personality and academic
performance / http://dx.doi.org/10.1016/j.compedu.2011.11.022
-Chris
On Mon, Sep 24, 2012 at 1:31 PM, Andy Voelker <avoelker@email.wcu.edu> wrote:
> I’m interested to see if anyone has run across a study that found a
> correlation between students who play video games and college retention.
> The gaming community at WCU has grown and evolved and is now a very social
> practice. Our gaming club is one of the largest active clubs on campus and
> they hold frequent events that are widely attended. In speaking with
> students, many of them have told me that the gaming community gives them
> social activities that keeps them happy which in turn encourages them to
> keep their grades up and stay in school. I’m interested to see if there
> have been any studies that support or reject these types of statements.
> There have been several studies linking gaming to drugs and poor
> relationships, but I’m interested in seeing if that has changed with the
> rise in popularity of network gaming and gaming communities.
>
>
>
> At WCU, we support low priority, best effort assistance for gaming. We
> typically provide the gaming club with a few enterprise switches for their
> events given enough notice, and residential living paid for a server for
> students to play on. We are subject to Blue Coat’s definitions for
> bandwidth management, which occasionally misclassifies traffic. As far as
> wireless, if they can get a console online themselves that’s fine. We won’t
> support or modify the network architecture to accommodate consoles. This
> year we have been trying out a new initiative where we work with RA’s and
> RD’s to put on game/movie nights in their residence hall. This stemmed from
> an initiative where we put on informative presentations in the residence
> halls based on IT topics that students were interested in. The
> presentations were a success for the first few years, but dwindled to very
> low attendance rates. Now we will put on a game/movie night where we bring
> ample projectors, speakers, TV’s, and other gear and set them up in the
> residence lobby. All we ask for is 10 to 15 minutes to talk about some
> requested IT topic, hand out surveys, field questions, or gather feedback
> and then the gaming/movie begins. The semester is still young, so we’ll see
> how this goes….
>
>
>
> Any articles, studies, journals, or feedback you can send me would be great.
>
>
>
> -- Andy Voelker
>
> Manager of Student Computing in the Technology Commons
>
> WCU Staff Senator, UNC Staff Assembly
>
> Western Carolina University
>
>
>
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--
Chris Webster
Senior Technician
OIT Walk-in Center
North Carolina State University
Ph: 919.513.2676
Fax: 919.513.2945
Email: chris.webster@ncsu.edu
Web: http://go.ncsu.edu/wic/
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