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Study on college gamers

daemon@ATHENA.MIT.EDU (Andy Voelker)
Mon Sep 24 13:44:08 2012

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Date:         Mon, 24 Sep 2012 13:31:15 -0400
Reply-To: Resnet Forum <RESNET-L@listserv.nd.edu>
From: Andy Voelker <avoelker@email.wcu.edu>
To: RESNET-L@listserv.nd.edu

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I'm interested to see if anyone has run across a study that found a correla=
tion between students who play video games and college retention.  The gami=
ng community at WCU has grown and evolved and is now a very social practice=
.  Our gaming club is one of the largest active clubs on campus and they ho=
ld frequent events that are widely attended.  In speaking with students, ma=
ny of them have told me that the gaming community gives them social activit=
ies that keeps them happy which in turn encourages them to keep their grade=
s up and stay in school.  I'm interested to see if there have been any stud=
ies that support or reject these types of statements.  There have been seve=
ral studies linking gaming to drugs and poor relationships, but I'm interes=
ted in seeing if that has changed with the rise in popularity of network ga=
ming and gaming communities.

At WCU, we support low priority, best effort assistance for gaming.  We typ=
ically provide the gaming club with a few enterprise switches for their eve=
nts given enough notice, and residential living paid for a server for stude=
nts to play on.  We are subject to Blue Coat's definitions for bandwidth ma=
nagement, which occasionally misclassifies traffic.  As far as wireless, if=
 they can get a console online themselves that's fine.  We won't support or=
 modify the network architecture to accommodate consoles.   This year we ha=
ve been trying out a new initiative where we work with RA's and RD's to put=
 on game/movie nights in their residence hall.  This stemmed from an initia=
tive where we put on informative presentations in the residence halls based=
 on IT topics that students were interested in.  The presentations were a s=
uccess for the first few years, but dwindled to very low attendance rates. =
 Now we will put on a game/movie night where we bring ample projectors, spe=
akers, TV's, and other gear and set them up in the residence lobby.  All we=
 ask for is 10 to 15 minutes to talk about some requested IT topic, hand ou=
t surveys, field questions, or gather feedback and then the gaming/movie be=
gins.  The semester is still young, so we'll see how this goes....

Any articles, studies, journals, or feedback you can send me would be great=
.

-- Andy Voelker
Manager of Student Computing in the Technology Commons
WCU Staff Senator, UNC Staff Assembly
Western Carolina University


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nk=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal>I&#8217;m intere=
sted to see if anyone has run across a study that found a correlation betwe=
en students who play video games and college retention.&nbsp; The gaming co=
mmunity at WCU has grown and evolved and is now a very social practice.&nbs=
p; Our gaming club is one of the largest active clubs on campus and they ho=
ld frequent events that are widely attended.&nbsp; In speaking with student=
s, many of them have told me that the gaming community gives them social ac=
tivities that keeps them happy which in turn encourages them to keep their =
grades up and stay in school.&nbsp; I&#8217;m interested to see if there ha=
ve been any studies that support or reject these types of statements.&nbsp;=
 There have been several studies linking gaming to drugs and poor relations=
hips, but I&#8217;m interested in seeing if that has changed with the rise =
in popularity of network gaming and gaming communities.&nbsp; <o:p></o:p></=
p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>At WCU, we=
 support low priority, best effort assistance for gaming.&nbsp; We typicall=
y provide the gaming club with a few enterprise switches for their events g=
iven enough notice, and residential living paid for a server for students t=
o play on.&nbsp; We are subject to Blue Coat&#8217;s definitions for bandwi=
dth management, which occasionally misclassifies traffic.&nbsp; As far as w=
ireless, if they can get a console online themselves that&#8217;s fine.&nbs=
p; We won&#8217;t support or modify the network architecture to accommodate=
 consoles.&nbsp; &nbsp;This year we have been trying out a new initiative w=
here we work with RA&#8217;s and RD&#8217;s to put on game/movie nights in =
their residence hall.&nbsp; This stemmed from an initiative where we put on=
 informative presentations in the residence halls based on IT topics that s=
tudents were interested in.&nbsp; The presentations were a success for the =
first few years, but dwindled to very low attendance rates.&nbsp; Now we wi=
ll put on a game/movie night where we bring ample projectors, speakers, TV&=
#8217;s, and other gear and set them up in the residence lobby.&nbsp; All w=
e ask for is 10 to 15 minutes to talk about some requested IT topic, hand o=
ut surveys, field questions, or gather feedback and then the gaming/movie b=
egins.&nbsp; The semester is still young, so we&#8217;ll see how this goes&=
#8230;.<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3D=
MsoNormal>Any articles, studies, journals, or feedback you can send me woul=
d be great.&nbsp; <o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p>=
<p class=3DMsoNormal>-- Andy Voelker<o:p></o:p></p><p class=3DMsoNormal>Man=
ager of Student Computing in the Technology Commons<o:p></o:p></p><p class=
=3DMsoNormal>WCU Staff Senator, UNC Staff Assembly<o:p></o:p></p><p class=
=3DMsoNormal>Western Carolina University<o:p></o:p></p><p class=3DMsoNormal=
><o:p>&nbsp;</o:p></p></div></body></html>=
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