[89365] in North American Network Operators' Group
Re: How to measure network quality&performance for voip&gameservers (udp
daemon@ATHENA.MIT.EDU (Jon R. Kibler)
Thu Mar 9 12:51:11 2006
Date: Thu, 09 Mar 2006 12:50:30 -0500
From: "Jon R. Kibler" <Jon.Kibler@aset.com>
To: nanog@nanog.org
Errors-To: owner-nanog@merit.edu
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Gunther Stammwitz wrote:
> Ordinary pings won't help since routers are regulary dropping them and even
> an end-to-end ping is not perfect since one of the hosts might be busy or
> something like that?
I haven't seen anyone mention HPing2. No, it won't solve all of your problems, but you can generate arbitrary UDP packets. You can do a "UDP PING" by setting the destination port to ECHO. You can also do a customized traceroute to test UDP performance of intermediate nodes by playing with TTL. Packet sizes and rates are adjustable too -- don't remember the exact rate limit off the top of my head, but I seem to recall it is something like 10K p/s.
Jon Kibler
--
Jon R. Kibler
Chief Technical Officer
A.S.E.T., Inc.
Charleston, SC USA
(843) 849-8214
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