[76366] in North American Network Operators' Group
RE: Halo 2 and broadband traffic
daemon@ATHENA.MIT.EDU (Neil J. McRae)
Wed Dec 8 11:27:58 2004
From: "Neil J. McRae" <neil@DOMINO.ORG>
To: "'Eric Gauthier'" <eric@roxanne.org>,
"'Fergie (Paul Ferguson)'" <fergdawg@netzero.net>
Cc: <nanog@merit.edu>
Date: Wed, 8 Dec 2004 16:27:20 -0000
In-Reply-To: <20041208110908.A12141@roxanne.org>
Errors-To: owner-nanog-outgoing@merit.edu
I doubt Halo 2 would show anything on most stats as its relatively low
bandwidth.
However, Half-Life 2 I believe did for some larger residential operators.
Many moons ago when Doom 2 was released we busied out modems so we could
get more bandwidth over to the US to get it downloaded quicker though.
Pizza Hut and Doom Deathmatches on the LAN :-)
Regards,
Neil.
[Transit capacity was 256kb/sec [yes k]
> -----Original Message-----
> From: owner-nanog@merit.edu [mailto:owner-nanog@merit.edu] On
> Behalf Of Eric Gauthier
> Sent: 08 December 2004 16:09
> To: Fergie (Paul Ferguson)
> Cc: nanog@merit.edu
> Subject: Re: Halo 2 and broadband traffic
>
>
> Heya,
>
> > Has anyone actually noticed any increases in residential broadband
> > traffic due to Halo 2?
> >
> >
> http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadb
> > and/2100-1034_3-5481727.html
>
> Here's a really useless datapoint for you :)
>
> We have about 12,000 students in our dorms. Because we force
> students to register their computers via the Web and the
> XBox/PS2's don't appear to have web browsers, we have
> somewhat of a handle on who many are in use on campus.
> We've generally average about four or five new XBox/PS2's per
> month over the past year but we registered 12 in November
> (all were on or after 11/9).
> We're also tracking down another five to ten hosts that we
> believe are also XBox/PS2s. There were three more registered
> so far in December. Obviously, this doesn't include any
> gaming systems that sit behind NAT-boxes.
>
> Overall, we typically move around 190/230bbps
> inbound/outbound from our campus and we've seen no real
> noticable change in our bandwidth. We do have a few
> peer-to-peer limiters in the network, so its also possible
> that the gaming systems are being caught in there.
>
> Eric :)
>