[76365] in North American Network Operators' Group
Re: Halo 2 and broadband traffic
daemon@ATHENA.MIT.EDU (Eric Gauthier)
Wed Dec 8 11:22:16 2004
Date: Wed, 8 Dec 2004 11:09:08 -0500
From: Eric Gauthier <eric@roxanne.org>
To: "Fergie (Paul Ferguson)" <fergdawg@netzero.net>
Cc: nanog@merit.edu
In-Reply-To: <20041208.064723.28131.142124@webmail13.lax.untd.com>; from fergdawg@netzero.net on Wed, Dec 08, 2004 at 02:46:46PM +0000
Errors-To: owner-nanog-outgoing@merit.edu
Heya,
> Has anyone actually noticed any increases in residential
> broadband traffic due to Halo 2?
>
> http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadband/2100-1034_3-5481727.html
Here's a really useless datapoint for you :)
We have about 12,000 students in our dorms. Because we force students to
register their computers via the Web and the XBox/PS2's don't appear to have
web browsers, we have somewhat of a handle on who many are in use on campus.
We've generally average about four or five new XBox/PS2's per month over
the past year but we registered 12 in November (all were on or after 11/9).
We're also tracking down another five to ten hosts that we believe are also
XBox/PS2s. There were three more registered so far in December. Obviously,
this doesn't include any gaming systems that sit behind NAT-boxes.
Overall, we typically move around 190/230bbps inbound/outbound from our campus
and we've seen no real noticable change in our bandwidth. We do have a few
peer-to-peer limiters in the network, so its also possible that the gaming
systems are being caught in there.
Eric :)