[191531] in North American Network Operators' Group

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Re: PlayStationNetwork blocking of CGNAT public addresses

daemon@ATHENA.MIT.EDU (Mark Andrews)
Tue Sep 20 21:29:59 2016

X-Original-To: nanog@nanog.org
To: Justin Wilson <lists@mtin.net>
From: Mark Andrews <marka@isc.org>
In-reply-to: Your message of "Tue, 20 Sep 2016 11:33:17 -0400."
 <09342130-874F-4FA4-B410-B7B66A75FA4D@mtin.net>
Date: Wed, 21 Sep 2016 11:29:49 +1000
Cc: NANOG <nanog@nanog.org>
Errors-To: nanog-bounces@nanog.org


In message <09342130-874F-4FA4-B410-B7B66A75FA4D@mtin.net>, Justin Wilson write
s:
> PSN is one reason I am not a fan of CGNAT. All they see are tons of
> connections from the same IP.  This results in them banning folks.  Due
> to them being hacked so many times getting them to actually communicate
> is almost impossible.  My .02 is just get the gamers a true public if at
> all possible.
>
> Justin Wilson
> j2sw@mtin.net

What we need is business tech reporters to continually report on
these failures of content providers to deliver their services over
IPv6.  20 years lead time should be enough for any service.

Mark
-- 
Mark Andrews, ISC
1 Seymour St., Dundas Valley, NSW 2117, Australia
PHONE: +61 2 9871 4742                 INTERNET: marka@isc.org

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