[191528] in North American Network Operators' Group

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Re: PlayStationNetwork blocking of CGNAT public addresses

daemon@ATHENA.MIT.EDU (Justin Wilson)
Tue Sep 20 11:33:23 2016

X-Original-To: nanog@nanog.org
From: Justin Wilson <lists@mtin.net>
In-Reply-To: <CADXh1J7HN5qhkymdZwnYwwO+TZsyJgBgYeVU8JEFrEUNSKSKDg@mail.gmail.com>
Date: Tue, 20 Sep 2016 11:33:17 -0400
To: NANOG <nanog@nanog.org>
Errors-To: nanog-bounces@nanog.org

PSN is one reason I am not a fan of CGNAT. All they see are tons of =
connections from the same IP.  This results in them banning folks.  Due =
to them being hacked so many times getting them to actually communicate =
is almost impossible.  My .02 is just get the gamers a true public if at =
all possible.=20

Justin Wilson
j2sw@mtin.net

---
http://www.mtin.net Owner/CEO
xISP Solutions- Consulting =E2=80=93 Data Centers - Bandwidth

http://www.midwest-ix.com  COO/Chairman
Internet Exchange - Peering - Distributed Fabric

> On Sep 20, 2016, at 8:24 AM, Danijel Starman <theghost101@gmail.com> =
wrote:
>=20
> Something similar happened to a local FantasyConon I was helping set =
up, we
> had only two PS4 machines there and accounts provided by Blizzard for
> Overwatch. Outside IP of the LAN (as it was NATed) was banned by PSN =
in
> about 8h. There was no other traffic other then those two accounts =
playing
> Overwatch so my guess is that they have some too aggressive checks. =
I've
> managed to convince our ISP there to change the outside IP of the link =
so
> we got them working the next day but it happened again in 8h.
>=20
> --=20
> *blap*
>=20
> On Fri, Sep 16, 2016 at 3:12 PM, Simon Lockhart <simon@slimey.org> =
wrote:
>=20
>> All,
>>=20
>> We operate an access network with several hundred thousand users.
>> Increasingly
>> we're putting the users behind CGNAT in order to continue to give =
them an
>> IPv4
>> service (we're all dual-stack, so they all get public IPv6 too). Due =
to the
>> demographic of our users, many of them are gamers.
>>=20
>> We're hitting a problem with PlayStationNetwork 'randomly' blocking =
some
>> of our
>> CGNAT outside addresses, because they claim to have received =
anomalous, or
>> 'attack' traffic from that IP. This obviously causes problems for the =
other
>> legitimate users who end up behind the same public IPv4 address.
>>=20
>> Despite numerous attempts to engage with PSN, they are unwilling to =
give us
>> any additional information which would allow us to identify the =
'rogue'
>> users
>> on our network, or to identify the 'unwanted' traffic so that we =
could
>> either
>> block it, or use it to identify the rogue users ourselves.
>>=20
>> Has anyone else come up against the problem, and/or have any =
suggestions on
>> how best to resolve it?
>>=20
>> Many thanks in advance,
>>=20
>> Simon
>>=20
>>=20
>=20


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