[191471] in North American Network Operators' Group

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Re: PlayStationNetwork blocking of CGNAT public addresses

daemon@ATHENA.MIT.EDU (A.L.M.Buxey@lboro.ac.uk)
Fri Sep 16 09:53:08 2016

X-Original-To: nanog@nanog.org
Date: Fri, 16 Sep 2016 13:49:17 +0000
From: A.L.M.Buxey@lboro.ac.uk
To: Simon Lockhart <simon@slimey.org>
In-Reply-To: <20160916131246.GP29651@dilbert.slimey.org>
Cc: nanog@nanog.org
Errors-To: nanog-bounces@nanog.org

Hi,

as others have said, need to engage with one of their other units to get this sorted
out - as a network provider, their customers are relying on YOU to access their service, PSN should
care. 

technically, you could start looking at netflows to the PSN and see if anyone is engaged in DDoS
via that route...and , if you offer IPv6 native service to end users, ask PSN when they are going to 
be offer an IPv6 service to their users - so this CGNAT stuff can go  ;-)

alan

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