[191470] in North American Network Operators' Group
Re: PlayStationNetwork blocking of CGNAT public addresses
daemon@ATHENA.MIT.EDU (Roland Dobbins)
Fri Sep 16 09:49:45 2016
X-Original-To: nanog@nanog.org
From: Roland Dobbins <rdobbins@arbor.net>
To: <nanog@nanog.org>
Date: Fri, 16 Sep 2016 20:49:23 +0700
In-Reply-To: <20160916133800.GQ29651@dilbert.slimey.org>
Errors-To: nanog-bounces@nanog.org
On 16 Sep 2016, at 20:38, Simon Lockhart wrote:
> Unless we know what to look for, it's hard to detect and stop it.
It's not just application-layer stuff - they're subject to all sorts of
attacks. Screening out the obvious stuff would certainly help.
The main issue is a dearth of engagement of clueful folks in the global
operational community. Some gaming-oriented networks are
well-represented; others are not, sadly.
-----------------------------------
Roland Dobbins <rdobbins@arbor.net>