[177436] in North American Network Operators' Group
Re: gamer "lag" dashboard
daemon@ATHENA.MIT.EDU (George Herbert)
Mon Jan 19 18:16:52 2015
X-Original-To: nanog@nanog.org
From: George Herbert <george.herbert@gmail.com>
In-Reply-To: <1421705578413.91196@csuohio.edu>
Date: Mon, 19 Jan 2015 15:16:43 -0800
To: Michael O Holstein <michael.holstein@csuohio.edu>
Cc: "nanog@nanog.org" <nanog@nanog.org>
Errors-To: nanog-bounces@nanog.org
Emulating game traffic... Good luck with that. You'll probably have to fig=
ure it out and build your own models per service, though a lot is encapsulat=
ed in https.
In terms of showing it to the public, look at Zabbix and Zenoss; both do das=
hboards and managing multiple realtime monitoring / performance info feeds w=
ell.
George William Herbert
Sent from my iPhone
> On Jan 19, 2015, at 2:10 PM, Michael O Holstein <michael.holstein@csuohio.=
edu> wrote:
>=20
> ?Can someone point me in the right direction for something that allows cre=
ation of a "dashboard" with current and statistical latency to the various g=
ame servers (PC, Xbox, PS4, etc) ? .. I'm in the education space and we get l=
ots of questions/complains about this and would like a way to make the stats=
public.
>=20
>=20
> I could roll something with RRD and Smokeping but with all the packet-shap=
ing crapola (including that which we use here) I need something that emulate=
s the actual game traffic as would be classified by all the network crap tha=
t endeavors to mess with it.
>=20
>=20
> (not intended to be an argument about QoS and prioritization, responses ad=
dressing either --or the politics thereof-- really aren't helpful).
>=20
>=20
> TIA,
>=20
>=20
> Michael Holstein
>=20
> Network & Data Security
>=20
> Cleveland State University