[177435] in North American Network Operators' Group

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Re: gamer "lag" dashboard

daemon@ATHENA.MIT.EDU (Trent Farrell)
Mon Jan 19 18:07:31 2015

X-Original-To: nanog@nanog.org
In-Reply-To: <1421705578413.91196@csuohio.edu>
Date: Mon, 19 Jan 2015 15:07:21 -0800
From: Trent Farrell <tfarrell@riotgames.com>
To: Michael O Holstein <michael.holstein@csuohio.edu>
Cc: "nanog@nanog.org" <nanog@nanog.org>
Errors-To: nanog-bounces@nanog.org

Hi Michael,

I don't have a direct answer to your question, nor can I speak for other
gaming companies, but I can certainly work with you off-list on ways to
monitor connectivity and performance to our game, "League of Legends".
Hopefully also find some ways to optimise routing between our networks.

Happy to assist any other network also - it's great to see gaming appearing
on more and more radars.


On Mon, Jan 19, 2015 at 2:10 PM, Michael O Holstein <
michael.holstein@csuohio.edu> wrote:

> ?Can someone point me in the right direction for something that allows
> creation of a "dashboard" with current and statistical latency to the
> various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space
> and we get lots of questions/complains about this and would like a way to
> make the stats public.
>
>
> I could roll something with RRD and Smokeping but with all the
> packet-shaping crapola (including that which we use here) I need something
> that emulates the actual game traffic as would be classified by all the
> network crap that endeavors to mess with it.
>
>
> (not intended to be an argument about QoS and prioritization, responses
> addressing either --or the politics thereof-- really aren't helpful).
>
>
> TIA,
>
>
> Michael Holstein
>
> Network & Data Security
>
> Cleveland State University
>



-- 

*tf*

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