[149012] in North American Network Operators' Group
Re: XBOX 720: possible digital download mass service.
daemon@ATHENA.MIT.EDU (Sean Harlow)
Fri Jan 27 10:30:53 2012
From: Sean Harlow <sean@seanharlow.info>
In-Reply-To: <CACg3zYEOxoMYHc0gSWPtyBXh-OOr0upbDP=JvtskBj=3BE5t-w@mail.gmail.com>
Date: Fri, 27 Jan 2012 10:29:59 -0500
To: Tei <oscar.vives@gmail.com>
Cc: NANOG list <nanog@nanog.org>
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org
It doesn't have to. Look at Steam on the PC, where digital distribution =
has been the norm for years (I literally can't remember the last =
physical copy PC game I purchased). Preorder a game and it gets =
preloaded in an encrypted form days to weeks in advance of release. On =
release day, the content is simply activated, you get the key, your PC =
decrypts it, and you go play.
On a well designed digital distribution system the release second =
traffic spike should be a lot less than you'd think.
----------
Sean Harlow
sean@seanharlow.info
On Jan 27, 2012, at 5:35 AM, Tei wrote:
> The question is:
>=20
> Can internet in USA support that? Call of Duty 15 releases may 2014
> and 30 million gamers start downloading a 20 GB files. Would the
> internet collapse like a house of cards?.