[130007] in North American Network Operators' Group
Re: Online games stealing your bandwidth
daemon@ATHENA.MIT.EDU (Matthew Walster)
Sat Sep 25 16:43:58 2010
In-Reply-To: <AANLkTimgMyoF0cFZJPm-QQcYgM9ZrfXnCMtbZKLqyoL0@mail.gmail.com>
From: Matthew Walster <matthew@walster.org>
Date: Sat, 25 Sep 2010 21:43:25 +0100
To: Rodrick Brown <rodrick.brown@gmail.com>
Cc: NANOG <nanog@merit.edu>
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org
On 25 September 2010 21:16, Rodrick Brown <rodrick.brown@gmail.com> wrote:
> I think most people are aware that the Blizzard "World of WarcCraft" patcher
> distributes files through Bittorrent,
<snip>
I once read an article talking about making BitTorrent scalable by
using anycasted caching services at the ISP's closest POP to the end
user. Given sufficient traffic on a specified torrent, the caching
device would build up the file, then distribute that direct to the
subscriber in the form of an additional (preferred) peer. Similar to a
CDN or Usenet, but where it was cached rather than deliberately pushed
out from a locus.
Was anything ever standardised in that field? I imagine with much of
P2P traffic being (how shall I put this...) less than legal, it's of
questionable legality and the ISPs would not want to be held liable
for the content cached there?
M