[126002] in North American Network Operators' Group

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Re: the alleged evils of NAT, was Rate of growth on IPv6 not fast

daemon@ATHENA.MIT.EDU (Steve Bertrand)
Wed Apr 28 02:13:37 2010

Date: Wed, 28 Apr 2010 02:13:09 -0400
From: Steve Bertrand <steve@ipv6canada.com>
To: Josh Hoppes <josh.hoppes@gmail.com>
In-Reply-To: <g2vcc9ec0fa1004272104p3278a37asa36daf63187e436a@mail.gmail.com>
Cc: nanog@nanog.org
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org

On 2010.04.28 00:04, Josh Hoppes wrote:
> I'll preface this that I'm more of an end user then a network
> administrator, but I do feel I have a good enough understanding of the
> protocols and
> network administration to submit my two cents.

You are always welcome to do so.

> The issue I see with this level of NAT, is the fact that I don't
> expect that UPNP be implemented at that level.
> I would see UPNP as being a security risk and prone to denial of
> service attacks when you have torrent clients attempting to grab every
> available port.
> 
> Now that's going to create problems with services like Xbox Live which
> require UPNP to fully function since at least on one persons
> connection
> so they can "host" the game.

Josh, fwiw,

Not trying to hijack this thread, but please go put this over on the
ARIN-discuss list. You can subscribe here:

http://lists.arin.net/mailman/listinfo/arin-discuss

Gaming vendors is a major outreach consideration from what I gathered
from around the ARIN meeting, and it would be fantastic if you could
take that discussion over there for them (and others) to see...

Steve


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