[2578] in WWW Security List Archive
Re: keeping a game from being pirated
daemon@ATHENA.MIT.EDU (Doug Breault)
Fri Aug 9 18:23:23 1996
Date: Fri, 9 Aug 1996 16:01:21 -0400 (EDT)
From: Doug Breault <dbreault@ns.sprintout.com>
To: "Bob Hardin (eLeCTRo)" <electro@newwave.net>
cc: Josh Bettoni <pcplus@tristate.pgh.net>, www-security@ns2.rutgers.edu
In-Reply-To: <Pine.BSD/.3.91.960809085908.8481A-100000@ns.newwave.net>
Errors-To: owner-www-security@ns2.rutgers.edu
I'm not a piracy expert, but the only two times I've ever heard
of someone having a problem getting a 'hacked' version of a
program were 1) A circuit logic development program for PALS, and
2) Some game - I forget the name.
Both programs required a hardware key (mentioned below). They
are usually a little plug which goes into the parallel (or serial?)
port. If you make a good hardware key, the number of hackers who
steal your program would probably be trivial.
HTH,
Doug
On Fri, 9 Aug 1996, Bob Hardin (eLeCTRo) wrote:
> Well from what i have seen no. I have seen everything from simple hex
> edits to laborite directory trees with cdrom fakers to get around copy
> protection i guess if you had some sort of dongle or other means of
> hardware varifycation it whould make it harder but there still it the
> code that can be hacked. What whould you do there put some kind of CRC
> verifyer that ran everytime the game was loaded to check to see if any of
> the files had been modifyed. But that could be modifed too. Another thing
> to remember is if people like it they usually will go out and buy it for
> the manuals and the media. many times i have feeled why should i pay 80
> for a game or programming language and not even know what it does or if
> its a waist of money....
>
>
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