[2577] in WWW Security List Archive
Re: keeping a game from being pirated
daemon@ATHENA.MIT.EDU (Michael Swift)
Fri Aug 9 17:02:58 1996
Date: Fri, 9 Aug 1996 10:53:51 -0400 (EDT)
From: Michael Swift <swift@flake.org>
To: Josh Bettoni <pcplus@tristate.pgh.net>
cc: www-security@ns2.rutgers.edu
In-Reply-To: <199608090506.BAA07588@tristate.pgh.net>
Errors-To: owner-www-security@ns2.rutgers.edu
Give it away for free? Most people I know that pirate games couldn't have
afforded it, even if they'd wanted to pay. Make it really good and they
become willing to pay to get their own update versions etc, otherwise they
probably won't play it long after they pirate it anyway. Least thats been
my observations of those I know. Most of the real damage software
companies get I'd imagine is from bootleggers, and they can crack any
protection schemes you put there probably. Ok so this is a bad answer,
I've been getting spammed by this list for months, wanted to add
something. :>
On Fri, 9 Aug 1996, Josh Bettoni wrote:
> Date: Fri, 9 Aug 1996 01:06:19 -0400 (EDT)
> From: Josh Bettoni <pcplus@tristate.pgh.net>
> To: www-security@ns2.rutgers.edu
> Subject: keeping a game from being pirated
>
> Is there any way to really keep a game from being pirated?
>
>
> Josh Bettoni
> President of Pcplus
> PcPlus@tristate.pgh.net
> http://tristate.pgh.net/~pcplus/pcplus1.html
> (412)336-0062
>
>
>
Weapons Design, Video Games, Web Publishing, Fone Phreaking, Sci Fi
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Michael Swift <swift@flake.org>
http://flake.org/~swift/
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Programming, Networking, Hacking, AI, Virtual Reality, Explosives, Virii