[2574] in WWW Security List Archive
Re: keeping a game from being pirated
daemon@ATHENA.MIT.EDU (Bob Hardin (eLeCTRo))
Fri Aug 9 11:52:07 1996
Date: Fri, 9 Aug 1996 09:05:46 -0400 (EDT)
From: "Bob Hardin (eLeCTRo)" <electro@newwave.net>
To: Josh Bettoni <pcplus@tristate.pgh.net>
cc: www-security@ns2.rutgers.edu
In-Reply-To: <199608090506.BAA07588@tristate.pgh.net>
Errors-To: owner-www-security@ns2.rutgers.edu
Well from what i have seen no. I have seen everything from simple hex
edits to laborite directory trees with cdrom fakers to get around copy
protection i guess if you had some sort of dongle or other means of
hardware varifycation it whould make it harder but there still it the
code that can be hacked. What whould you do there put some kind of CRC
verifyer that ran everytime the game was loaded to check to see if any of
the files had been modifyed. But that could be modifed too. Another thing
to remember is if people like it they usually will go out and buy it for
the manuals and the media. many times i have feeled why should i pay 80
for a game or programming language and not even know what it does or if
its a waist of money....