[2574] in WWW Security List Archive

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Re: keeping a game from being pirated

daemon@ATHENA.MIT.EDU (Bob Hardin (eLeCTRo))
Fri Aug 9 11:52:07 1996

Date: Fri, 9 Aug 1996 09:05:46 -0400 (EDT)
From: "Bob Hardin (eLeCTRo)" <electro@newwave.net>
To: Josh Bettoni <pcplus@tristate.pgh.net>
cc: www-security@ns2.rutgers.edu
In-Reply-To: <199608090506.BAA07588@tristate.pgh.net>
Errors-To: owner-www-security@ns2.rutgers.edu

Well from what i have seen no.  I have seen everything from simple hex 
edits to laborite directory trees with cdrom fakers to get around copy 
protection i guess if you had some sort of dongle or other means of 
hardware varifycation it whould make it harder but there still it the 
code that can be hacked.  What whould you do there put some kind of CRC 
verifyer that ran everytime the game was loaded to check to see if any of 
the files had been modifyed. But that could be modifed too. Another thing 
to remember is if people like it they usually will go out and buy it for 
the manuals and the media.  many times i have feeled why should i pay 80 
for a game or programming language and not even know what it does or if 
its a waist of money....  

 

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