[95415] in tlhIngan-Hol
Re: [Tlhingan-hol] Fwd: RE: Klingon Scrabble
daemon@ATHENA.MIT.EDU (Michael Roney, Jr. PKT)
Tue Jan 1 16:27:33 2013
Date: Tue, 01 Jan 2013 16:27:11 -0500
From: "Michael Roney, Jr. PKT" <nahqun@gmail.com>
To: "tlhIngan Hol mailing list" <tlhIngan-Hol@kli.org>
In-Reply-To: <F52986192E9FE346B0B7EF3D6F98E87712275266@EXDB3.ug.kth.se>
Reply-To: "Michael Roney, Jr. PKT" <nahqun@gmail.com>
Errors-To: tlhingan-hol-bounces@stodi.digitalkingdom.org
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From Wikipedia: <br><br><br>In an English-language set the game contai=
ns 100 tiles, 98 of which are marked with a letter and a point value rangin=
g from 1 to 10. The number of points of each lettered tile is based on the =
letter's frequency in standard English writing; commonly used letters such =
as E or O are worth one point, while less common letters score higher, with=
Q and Z each worth 10 points.<br><span style=3D"font-family:Prelude, Verda=
na, san-serif;"><br><br></span><span id=3D"signature"><div style=3D"font-fa=
mily: arial, sans-serif; font-size: 12px;color: #999999;">~Michael Roney, J=
r.<br>Professional Klingon translator<br>webOS developer<br><br>Sent from m=
y HP TouchPad</div></span><span style=3D"color:navy; font-family:Prelude, V=
erdana, san-serif; "><hr align=3D"left" style=3D"width:75%">On Jan 1, 2013 =
4:21 PM, Felix Malmenbeck <felixm@kth.se> wrote: <br></span>=0A=0A=0A=
=0A=0A=0A<div><font size=3D"2"><span><span>> I don't know which texts we=
re used to get the letter frequencies, but</span><br>=0A<span>> I'm wond=
ering if using the larger volume of texts that we have now a</span><br>=0A<=
span> > days would change them any...</span><br>=0A<br>=0A<span>At =
the risk of showcasing my ignorance with regards to Scrabble:</span><br>=0A=
<br>=0A<span>Does one actually need a corpus to decide character values for=
Scrabble? I imagine that a lexicon along with the rules for appending affi=
xes would suffice, as the deciding factor is what words can be formed, rath=
er than what=0A words are most commonly used (or do rare/difficult words we=
igh more heavily in that calculation?).</span><br>=0A<br>=0A</span></font>=
=0A<div>=0A<hr>=0A<div id=3D"divRpF423101"><font color=3D"#000000" face=3D"=
Tahoma" size=3D"2"><b>From:</b> David Holt [kenjutsuka@live.com]<br>=0A<b>S=
ent:</b> Tuesday, January 01, 2013 22:14<br>=0A<b>To:</b> tlhIngan Hol mail=
ing list<br>=0A<b>Subject:</b> Re: [Tlhingan-hol] Fwd: RE: Klingon Scrabble=
<br>=0A</font><br>=0A</div>=0A<div></div>=0A<div>=0A<div dir=3D"ltr">> O=
n Mon, Apr 14, 2008 at 11:57 PM, Alan Anderson <aranders@insightbb.com&g=
t; wrote:<br>=0A> > I got it from DloraH, who got it from janSIy, who=
I believe originated it.<br>=0A<br>=0AI didn't originate it, but I ma=
y have been the first one to bring a converted set to the qep'a'. =
; I got the frequencies and values off this very list and I no longer remem=
ber who did the calculations or came up with the values. It was proba=
bly 15 years ago. =0A The game is fun, but the scores are somewhat art=
ificial since the point values were based on rarity of English letters and =
so it's weird to have common letters like <tlh> be worth so many poin=
ts. I think any new calculations should be based on Qov's <nuq=0A =
bop bom>, since that is a large piece of original tlhIngan Hol writing.<=
br>=0A <br>=0AjanSIy<br>=0A</div>=0A</div>=0A</div>=0A</div>=0A=0A=0A
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