[622] in comp.os.os2.announce archive
VENDOR: LightRider(tm) version for OS/2 in development
daemon@ATHENA.MIT.EDU (Mick Brown)
Tue Feb 6 18:17:34 1996
To: os2ann.DISCUSS@bloom-picayune.MIT.EDU
Date: 4 Feb 1996 18:47:44 GMT
From: lfirrantello@BIX.com (Mick Brown)
Reply-To: override@gamezero.com
Submitted by: Dan_Knight@mgic.com (Dan Knight)
Source: Neural Override
Date sent: 1996 02 01
Date posted: 1996 02 04
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January 30, 1996
Neural Override Team Commits to Develop OS/2
--------------------------------------------
Version of LightRider(tm)
-------------------------
PHOENIX, AZ -- Neural Override, Inc. has officially announced that they will
develop an OS/2 Warp version of their new title, LightRider(tm).
"The response from the OS/2 gaming community has been unbelievably high"
states Neural Override's Spokesman, Scott Moore. "After making the initial
information on LightRider available on the Internet, we received well over 500
mail requests for an OS/2 version in the first 48 hours." The total requests
for an OS/2 version in the first week are already into the thousands. "This
type of response shows us that OS/2 users are hungry for quality action games,
and are the exact market we are looking for..." continues Scott.
Due to the large demand for an OS/2 version, Neural Override plans to shift
its lead LightRider(tm) programming team onto the OS/2 version. "We hope to
have the game complete for a late Christmas release, but because this title is
built on quality, this date is still very volatile." This will delay the
currently planned Windows95 version of LightRider(tm) until after the OS/2
launch is complete.
Light Rider is a fully 3D high speed, graphically intense shooting/driving
game that pits you in one of 4 high tech vehicles on a texture mapped terrain
racing through enemy lines to save the universe. Early system requirement
estimates are OS/2 Warp 3.0, a high speed (VL-bus or better) video card,
Joystick or mouse, 8MB Ram (16 Highly recommended), 2x CD-ROM, 35 MB free hard
disk space, and a 486-66 or better CPU. The game will take advantage of many
OS/2 features including threading, DIVE, and others. A playable demo will be
available before game release, however because of the graphically intense
nature of this title, the final release will be CD-ROM only -- with an MSRP of
$29.95.
Neural Override's LightRider media blitz will launch 60 days before the title
is officially released. Marketing strategy includes Internet based
advertising on Game Zero Magazine(c) (http://www.gamezero.com/team-0), WWW
banners on several high volume search sites, and posts through the Internet
based news system, Usenet. Neural Override will also place LightRider
advertisements in several PC-Games based magazines, including a playable demo
distributed on CD-ROM through Interactive Gamer. The LightRider(tm)
advertising blitz begins with the tag line, "Please place your head on the
headrest, your hands on the bar in front of you, and get ready for launch.
Counting down 3 2 1..." In the final month before the release, the phrase
will be completed with, "The Override has begun."
To get more information on either Neural Override, or their title LightRider,
please check the Neural Override Internet World Wide Web home page at
http://www.gamezero.com/team-0/neural. Or write Neural Override via e-mail at
override@gamezero.com, fax (602) 948-4420, or US-Mail at
Scott Moore
CEFPI, N.O. Development Team
8687 E. Via de Ventura, Suite # 311
Scottsdale, AZ 85258
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