[10186] in The GTK GIMP ToolKit mailing list archive
[gtk-list] Re: Game Devel : Xlib OR GTK ?
daemon@ATHENA.MIT.EDU (Karl Nelson)
Mon Nov 16 16:26:52 1998
To: gtk-list@redhat.com
cc: kenelson@ece.ucdavis.edu
In-reply-to: Your message of "Mon, 16 Nov 1998 20:01:37 PST."
<19981116200137.D20884@lemuria.org>
Date: Mon, 16 Nov 1998 12:57:32 -0800
From: Karl Nelson <kenelson@ece.ucdavis.edu>
Resent-From: gtk-list@redhat.com
Reply-To: gtk-list@redhat.com
> depending on the kind of game you want to write, you'll most likely go with
> opengl anyway. there is a gtkglut widget that can be used to incorporate
> opengl contexts into gtk. I haven't used it yet.
I agree OpenGL is definately the best solution as more and more
hardware acceleration is becoming available on that front.
I haven't ever hear of "gtkglut" widget, but there is Gtkgl and
Gtkglarea.
GtkGL is kind of falling out of use. I have heard rumors that
progress has stopped. Gtkglarea is quite a bit better at this
point and even allows rendering in Pixmaps. (There is also a
C++ wrapper for it to use Gtk--, but it is in disrepair til
I finish my Qualifiers.)
Links for the two packages.
GtkGL
http://www.sakuranet.or.jp/~aozasa/shige/doc/comp/gtk/gtkGL/00gtkGL-en.html
Gtkglarea
http://www.student.oulu.fi/~jlof/gtkglarea/
http://www.ece.ucdavis.edu/~kenelson/gtk-glarea/
--Karl
(PS. Oh theres the link to GtkGLUT! It is part of GtkGL.
I wish that author would coordinate his efforts.)
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