[10178] in The GTK GIMP ToolKit mailing list archive

home help back first fref pref prev next nref lref last post

[gtk-list] Re: Game Devel : Xlib OR GTK ?

daemon@ATHENA.MIT.EDU (Tom Vogt)
Mon Nov 16 14:13:18 1998

Date: Mon, 16 Nov 1998 20:01:37 +0100
From: Tom Vogt <tom@lemuria.org>
To: gtk-list@gtk.org
In-Reply-To: <36540161.2788189@dns.macronet.it>; from Paris Cristiano on Mon, Nov 16, 1998 at 10:46:54AM +0000
Resent-From: gtk-list@redhat.com
Reply-To: gtk-list@redhat.com

Paris Cristiano <c.paris@flashnet.it> wrote:
> More precisely, I'd like to know if it is quick enough to implement a
> mechanism like the XImage/Double/Triple Buffer stuff in XLib.

depending on the kind of game you want to write, you'll most likely go with
opengl anyway. there is a gtkglut widget that can be used to incorporate
opengl contexts into gtk. I haven't used it yet.


-- 
why I prefer Linux:
tom@lemuria> uptime
  8:00pm  up 216 days, 23:34h,  3 users,  load average: 0.00, 0.00, 0.00

-- 
To unsubscribe: mail -s unsubscribe gtk-list-request@redhat.com < /dev/null


home help back first fref pref prev next nref lref last post