[7959] in cryptography@c2.net mail archive

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Re: human failings question

daemon@ATHENA.MIT.EDU (Ian Farquhar - NSW SE Team Leader)
Thu Oct 12 00:06:53 2000

Message-Id: <200010120355.OAA25714@tolstoy.Aus.Sun.COM>
Date: Thu, 12 Oct 2000 13:55:43 +1000 (EST)
From: Ian Farquhar - NSW SE Team Leader <Ian.Farquhar@aus.sun.com>
Reply-To: Ian Farquhar - NSW SE Team Leader <Ian.Farquhar@aus.sun.com>
To: lkcl@samba.org, djm@mindrot.org
Cc: paul@cluefactory.org.uk, rick_smith@securecomputing.com,
        feferman@math.princeton.edu, coderpunks@toad.com, cryptography@c2.net
MIME-Version: 1.0
Content-Type: TEXT/plain; charset=us-ascii
Content-MD5: KqaPTh/uZO0X+fifJdtxeg==

>It would be interesting to find out how gaming machines generate their
>"random" numbers. Do they use hardware of software?

*Extremely* well-studied PRNG's, for the most part, implemented in
software.  Sometimes they're seeded by using physical timing, sometimes
not.  Sometimes output shaping is used to guarantee/limit return
on the machines, which is when it all gets very complex.

There are some legislative requirements for this in most localities
which allow gaming.  It is an area of active interest to the
relevant authorities.  I have some of the Australian legislative
requirements around my office somewhere.

--
Ian Farquhar
Senior Systems Engineer
Sun Microsystems Australia Pty Ltd
Level 5, 33 Berry St
North Sydney, NSW, 2060
Australia

Email: ian.farquhar@aus.sun.com
Phone: +61 2 9466 9465
Mobile: +61 409 601 028



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