[7957] in cryptography@c2.net mail archive

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Re: human failings question

daemon@ATHENA.MIT.EDU (Damien Miller)
Wed Oct 11 23:41:31 2000

Date: Thu, 12 Oct 2000 12:06:10 +1100 (EST)
From: Damien Miller <djm@mindrot.org>
To: Luke Kenneth Casson Leighton <lkcl@samba.org>
Cc: Paul Crowley <paul@cluefactory.org.uk>,
        Rick Smith <rick_smith@securecomputing.com>,
        "Nina H. Fefferman" <feferman@math.princeton.edu>, coderpunks@toad.com,
        cryptography@c2.net
In-Reply-To: <Pine.SGI.4.05.10010111712410.4035-100000@samba.org>
Message-ID: <Pine.LNX.4.21.0010121203400.665-100000@mothra.mindrot.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 11 Oct 2000, Luke Kenneth Casson Leighton wrote:

> not long after, camelot introduced a "random-ness" option: the POS
> computer would generate 6 random numbers _for_ you, if you so chose.

It would be interesting to find out how gaming machines generate their
"random" numbers. Do they use hardware of software?

There would be some interesting attack possibilities if they were to 
use LCGs with small states, but surely they'd be smarter than that ;)

-d

-- 
| ``The power of accurate observation is  | Damien Miller <djm@mindrot.org>
| commonly called cynicism by those who   | @Work <djm@ibs.com.au>
| have not got it'' - George Bernard Shaw | http://www.mindrot.org



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