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SHAREWARE: Crack dot Com announces ABUSE!

daemon@ATHENA.MIT.EDU (Lars Wirzenius)
Mon Sep 25 22:06:11 1995

Date: Mon, 25 Sep 1995 11:29:08 +0200
From: Lars Wirzenius <wirzeniu@cc.helsinki.fi>
To: linux-announce@vger.rutgers.edu

From: ddt@crack.com (Dave Taylor)
Subject: SHAREWARE: Crack dot Com announces ABUSE!
Newsgroups: comp.os.linux.announce
Approved: linux-announce@news.ornl.gov (Lars Wirzenius)
Organization: ?
Followup-to: comp.os.linux.misc


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 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

              A CLASSIC FORMAT WITH UNMATCHED TECHNOLOGY AND STYLE

        It's the most powerfully modifiable game engine available, with
        some of the highest technology, but no, it's not 3D!  Abuse uses
        the classic side-scroller perspective with a refreshing
        Robotron-style aiming mechanism that anyone can learn and enjoy.
        Just point at what you want to shoot with the mouse and hit the
        button.  This is a game for infrequent game-players and
        conniseurs alike.  And finally, it's a scroller without a gay
        theme.  Just true sci-fi grit, what you've been waiting for!

        And wait until you see the technology!

          --=>   A powerful lighting engine brings drammatic spaces and
                 will make you jump as it conceals your fears.

          --=>   If you feel the creative spark, make your own levels!
                 The powerful editor used to create the game is built
                 right in!

          --=>   Want to try some new game mechanics and rules or just
                 cheat your ass off with your own custom mega-grenade which
                 flattens an entire room?  You can!  Abuse runs on an
                 interpreted LISP engine, the programs for which you can edit
                 yourself with any text editor!

          --=>   Crack games are extremely portable.  You can play Abuse
                   under DOS, Linux, or Irix.  The Mac port will be out this
                 year, and ports to all the major consoles will follow suit!

          --=>   For Pentiums with obscene speed, run it in hi-resolution
                 for near photo-quality gameplay!

        Coming in October '95, the net patch will let you play net (IPX and
        TCP/IP) and modem multiplayer games!


 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

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 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

                    ADDICTION LIKE YOU HAVEN'T TASTED IN AGES

        ... you're low on grenades, the last mob of aliens is still on
        your tail.  The door is in front of you, and there's a switch to
        open it.  You know you can't kill what's behind you and know
        damn well what that switch will bring, but you'll hit it anyway.
        It's a world of hurt, and you'll beg for the torture to stop while
        lusting for more!

        Shareware works on addiction, and neither the developer nor the
        customer should invest a penny if the game doesn't addict you
        fast.  It's an elusive, difficult quality to get in a game, even
        for professionals, but Crack dot Com has pulled it off with
        Abuse.  Download it for yourself and give it a try, but we won't
        be held responsible for missed meals and trips to the bathroom!

 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

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 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

                    TALENT, PERFORMANCE, EXPERIENCE, QUALITY

         Have you noticed yet that good development teams make good games
         consistently?  Companies like id Software, SimTex, Blizzard,
         InterPlay, and pockets of Microprose, Origin, Broderbund and
         others.  Killer games happen because of oustanding development
         teams.  No list of features or cinematics can cure a bad team,
         and nothing can beat a good one.  I'm pleased to introduce you
         to Crack dot Com:

         Crack dot Com, a hungry new game company based in Texas, owned
         by id Software programmer Dave Taylor, has released its first
         action-packed title, Abuse.  Crack employed a tight four-man
         development team to produce Abuse.

           Dave Taylor, Partner and Producer: Co-author of Doom and
             co-developing id's next hit, Quake.  Dave provides quality
             control, experience, and finances.
           Jonathan Clark, Partner and Programmer: A brilliant new
             member of the speed-coder class of programmers.  Jonathan
             provides day-to-day leadership in the development and
             generates high-end code at a workaholic pace.
           Duong Nguyen, Artist and Level Architect: The man behind Abuse's
             sinister levels and much of the killer artwork.
           Murray McMillan, Artist: The style architect of Abuse, one
             of Kansas City Art Institute's finest.

 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

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 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

                                YOU CAN HAVE IT ALL

        Like the shareware version?  You'll go nuts over the commercial one!
        With the commercial version of the game, you get an amazing deal!

          --=>  14 gigantic new levels!

          --=>  Tons of new architecture artwork!

          --=>  Evil new monsters!

          --=>  Insideous new traps!

          --=>  Fantastic new powers!

          --=>  Devastating new weapons!

          --=>  On the CD version only, you even get a paint program with which
                you can edit the artwork, and it comes with the Linux and Irix
                versions ready to install.

        And better yet, each commercial version comes with:

          --=>  A killer 24x36 glossy poster of Nick Vrenna, the Abuse hero!

          --=>  A free XL Crack dot Com Abuse T-shirt!!!

        It's all just $44.95!  Can you beat that?  No!  And we take all
        major forms of lovely habit-forming credit: MasterCard, VISA,
        American Express, and Discover Card.  And what you've been
        waiting for....

                            1  8 0 0  8 1 0  8 0 2 2

        No, it doesn't spell anything clever.  But if you're feeling
        clever, fill in the order form included in the shareware version
        and submit your order via e-mail (we love e-mail!) to:
        abuse@crack.com

 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

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 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM

                     THE CULT FOLLOWING AND WHERE TO GET ABUSE

        The first public DOS Beta of Abuse was quietly released August 31,
        1995, and things got weird fast.  An IRC channel sprouted immediately,
        new documents from hackers and level editors, third party level design
        had already begun, and e-mail flowed in from fans and press and
        distributors.  They wanted more of it, and they wanted it NOW, and so
        will you!

        Don't miss out on Crack dot Com's killer debut game, Abuse!
        Shareware versions will gradually appear everywhere, but you can
        get it right now at:

           the Web:
               http://www.crack.com/

           FTP:
               ftp ftp.cdrom.com
               cd /pub/abuse
               get abuse105.zip

        If you are any kind of reseller or a shareware distributor, contact
        us at ddt@crack.com or (512) 305-1835 for information on how you
        can get a piece of the action!

 CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM - CRACK DOT COM



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