[14133] in Public-Access_Computer_Systems_Forum
Gaming consoles in education and research
daemon@ATHENA.MIT.EDU (John Kirriemuir)
Thu Oct 4 19:13:14 2001
Date: Thu, 04 Oct 2001 14:25:00 +0100
From: John Kirriemuir <gaming@CEANGAL.COM>
To: PACS-L@LISTSERV.UH.EDU
Reply-to: Public-Access Computer Systems Forum <PACS-L@LISTSERV.UH.EDU>
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Hello,
I am carrying out an investigation, commissioned by a UK funding body, into the use of gaming consoles in learning and research scenarios, especially in the education sector. By gaming consoles I refer to both monitor or TV based systems such as the (Sega) Dreamcast and (Sony) Playstation2, and mobile gaming-oriented devices such as the (Nintendo) Game Boy Advance.
The scope of the investigation includes:
- the use of the online facilities of current generation gaming consoles in order to access network (and Internet/Web) based services and materials
- the use of consoles as learning-oriented communication devices
- the use of consoles to exchange research or teaching information and materials
If your educational institution, unit, department or course is carrying out one of the above, or is planning/thinking about doing so, then I would be very interested in hearing about it.
Thanks,
John Kirriemuir, Ceangal
http://www.ceangal.com/