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HUMOR: StarTrek TNG Drinking Game

daemon@ATHENA.MIT.EDU (abennett@MIT.EDU)
Thu May 26 09:37:00 1994

From: abennett@MIT.EDU
To: humor@MIT.EDU
Date: Thu, 26 May 94 09:32:43 EDT

After all, this week *is* the end of the series, so get to those TV's and
good luck!
-Drew
------- Forwarded Message

Date: Wed, 25 May 94 16:11:44 PDT
From: Connie_Kleinjans@Novell.COM (Connie Kleinjans)
From neuhold@dke.univie.ac.at
>From pichler@edvvie.edvg.co.at

                    STAR TREK: The Next Generation
                             Drinking Game

RULES

Watching Star Trek: the Next Generation, have a sip of beer whenever 
any of the following conditions are successfully met: 

 When anybody says...  

 - "Open Hailing Frequencies"
 - "Medical Emergency"
 - "Belay that Order"
 - "Energize"
 - "Hell", "Damn" or any other swearing. See Riker's special swearing 
    rules.  

 Whenever Picard says...

 - "Make It So"
 - "Engage"
 - "Come"; two if said in his personal quarters.
 - "Captain's log"; two if it's supplemental.
 - "Proceed"
 - "Number One"

 Whenever Worf says...

 - "Impressive"
 - "Admirable"
 - "Grrrrr" A simple sneer qualifies.

 Whenever Data says...

 - "Fascinating"
 - "Interesting"
 - "Accessing"

 Whenever...

 - Riker Swears, two drinks; three if it's "Hell"; whole beer if he 
   asks "What the Hell is going on!" 
 - Riker walks forward as if he's trying to knock down an imaginary 
   door with his forehead.  
 - Picard straightens his uniform; two if Riker does.
 - Patrick Stewart tries to speak French.
 - Picard has an accident or is attacked; two drinks if it draws 
   blood.  
 - Data performs a self-diagnostic.
 - Data's innards are revealed.
 - Data uses his strength.
 - Data pets or holds "Spot".
 - Action is sped up so we see Data's superhuman speed.
 - Geordie observes some strange electro-magnetic phenomenon.
 - Geordie's visor is taken or knocked off.
 - Beverly can't figure out some bizarre medical problem.
 - Deanna senses something really shocking.
 - Deanna tells us again how much she loves chocolate; two if she 
   actually eats something chocolate.  
 - Deanna gives us a Betazoid insight into something that's really 
   obvious.  
 - A crew member drinks; two if it's Picard; three if it's Picard 
   drinking tea; four if the tea is identified as "Earl Grey".  
 - A bridge officer is shown in casual clothes (one drink per officer, 
   per scene); two drinks if it's Beverly in a sweater; three drinks if 
   it's Picard in his chest revealing bedwear.  
 - A bridge officer appears in official dress uniform (one drink per 
   officer, per scene).  
 - Every time they use transporter room three.
 - Every time somebody is addressed by his or her first name; two if 
   there's some kind of sexual tension going on.  
 - Two people kiss, two drinks.
 - Somebody reads a book.
 - Anyone plays an instrument; two if it's Data.
 - A holodeck is used.
 - Somebody preaches the Prime Directive; two if it's not Picard.
 - Somebody preaches about Humanity's Unique Potential.
 - A bridge officer is possessed by an alien entity (one drink per 
   officer); four if it's Picard.  
 - An ancient earth saying is brought up; two if Data has to have it 
   explained to him.  
 - Somebody implies that Ten Forward is a happenin' place.
 - Every time a force field is activated.
 - They play the "ominous horns" theme music.
 - A shuttle craft has a malfunction; two if it crash lands.
 - A "Level 1" diagnostic is performed.
 - Klingon is spoken. Two drinks per scene in which Klingons are alone 
   and have no obvious reason to speak English but do so anyway.  
 - Each scene in which a nifty new Romulan ship is shown.
 - Yellow Alert, one drink; two if it's a Red Alert; three if it's an 
   Intruder Alert.  
 - Whole beer whenever the saucer section separates.
 - They contact somebody on the communicator/intercom without going to 
   a panel or touching anything.  
 - A communicator isn't working or is blocked; two if it's out of range.
 - Another Starship Captain or Star Fleet Command officer boards the 
   Enterprise.  
 - Every time a bridge command is handed over.
 - There's a countdown; a whole beer if it's a self destruct countdown.
 - The Enterprise crew avoids a confrontation instead of blasting away 
   with full Phasers and Photon Torpedo spread.  
 - Each scene in which the Enterprise actually fights (shots must be 
   fired), two drinks per scene.  
 - Somebody uses a hand phaser set "to stun"; two if it's set "to kill".
 - New Trek contradicts a fact from Old Trek (Unfortunately, players 
   may be too drunk to adjudicate this rule).  
 - You're thirsty.

This game was designed and written by no attributable source.
{Editor's Note: Clearly a drinking game beyond the capacity of most 
 humans.} 




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