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HUMOR: The Computer Science Major

daemon@ATHENA.MIT.EDU (abennett@MIT.EDU)
Fri Mar 25 14:27:50 1994

From: abennett@MIT.EDU
To: humor@MIT.EDU
Date: Fri, 25 Mar 94 14:25:14 EST


Date: Mon, 21 Mar 94 17:56:35 PST
From: ckleinja@Novell.COM (Connie Kleinjans)
...
From: Shari Feldman <shari@cc.gatech.edu>

         A COMPUTER SCIENCE MAJOR
 
      Ask anyone who has stayed awake for thirty-seven hours consuming
 nothing but Coke and Snickers bars and staring into a green CRT screen,
 if there is anything glamorous about the world of computer programming.
 Look deep into his bloodshot eyes, and try to detect any signs of joy
 among the red streaks. Then, just for kicks, ask him why he does what he
 does, despite all the pain it's causing. The most positive answer you'll
 get is, "it feels so good when it stops."
 
      Although computer sciences majors come in all sizes and shapes,
 each possesses that essential "nerd" quality which led us to declare the
 major in the first place. Some of us, the stragglers, are only part time
 nerds. Unfortunately, over the past three years, an alarming number of
 lifers, full-time nerds, have appeared. These are the really scary
 people who hang around the terminal room regularly, with absolutely no
 purpose for being there. People who'd rather sit around hacking on a
 Saturday evening than lying stuporously drunk in one of the Dellys, or
 sleeping. No one knows exactly where they come from, since no one has
 ever seen them outside of the computer center.  Similarly, no one has
 ever tried to find one, either. Yet somehow, they're always in your
 class.
 
      Two weeks have passed since the prof handed out the specs for the
 final programming assignment. Monday morning.  The project is due on
 Wednesday.  Questions are finally rolling in from people other than the
 row of geeks sitting in the front.  A certain anxiety begins to well up
 in the stomach as the deadline approaches. Serious doubts about
 finishing the program in time arise.  Larry, ever the entertainer,
 mentions that "If you haven't started the project yet, you'll never get
 it done."  He means it, too. That night, the stragglers tackle the
 machine for the first time in weeks, trying to make some sort of
 headway, or at least translate the problem at hand.
 
      There are two mutually exclusive techniques that are used in the
 early stages of programming: The Software Engineering method, and the
 ever-popular Brute Force strategy.  Right from the start of our computer
 careers, we are told that any problem can be broken down into manageable
 pieces, and that these pieces can be linked together to form a logically
 constructed program; the method used by Software Engineers.  This
 process is time consuming, yet incredibly simple.  Keep the pieces as
 small as possible, construct each one separately, get it to working, and
 plug it in.  "This method can be applied to any problem you'll ever have
 to solve, in the field of computer science, or in real life situations,"
 says the textbook.  Sure.  If you've got the time.
 
      Brute Force can similarly be applied to any real life situation,
 and in the early stages it's quicker than the Software Engineering
 method.  It's instinctive, spontaneous, and produces concrete results
 almost immediately.  Read the problem, get a general idea of where
 you're headed, and head there.  Start simply, and then build the sucker.
 If you don't understand something, ignore it.  If it doesn't work, throw
 it out.  Assume you know more about what you're doing than you actually
 do.  It's kind of like picking a nice living room set, and building a
 house around it.
 
      Apparently, Brute Force is the way to go this time around.  The
 first few pot shots at the problem miss their target completely, but
 finally pieces begin to fit together.  Granted, there's no central
 structure here yet, but we've definitely bought the living room set.
 And, with a little bit of pushing and bending of good programming rules,
 we seem to have made some progress. So far so good.  Who says we can't
 finish this in two days? Get a printout, go home, have a beer and watch
 the Simpsons.
 
      The Bart Simpsons Show appears to have been a tactical error. Brute
 Force has come to its inevitable halt, and the deadline is tomorrow.
 Bits and pieces of the program are working just fine, but the major
 chunks are still in shambles.  The program has to be finished within the
 next eighteen hours.  We have not choice but to begin the Caffeine
 Airlift.
 
      If it weren't for caffeine, many of us computer science majors
 would have died back in sophomore year.  Sometimes, there just aren't
 enough waking hours in the day to accomplish everything that has to be
 done.  The logical solution is to eliminate some of the sleeping hours,
 through carefully measured doses of coffee and Coke.  Time release
 caffeine pills were in fashion two years ago, but turned out to be
 entirely too efficient.  It's difficult to concentrate on programming
 when your body wants to tap dance.  In any shape or form, the Caffeine
 Airlift has saved us all.
 
      Once the body is properly primed, the work begins.  The computer
 lab overflows with other desperate individuals, all heavily caffeinated,
 and all decked out for the long night ahead.  Grab a terminal, and start
 hacking.  It's comforting to know that everyone else will fail this
 project with you.  The mood is surprisingly relaxed, and jokes about
 impending doom begin to fly.
 
      Ten o'clock.  Eleven hours and counting.  Condition: guarded but
 stable.  The three Cokes in your system are making your legs bounce, but
 you ignore it.  Concentration is the key.  The room fills to capacity,
 and the jokes continue.  Of course no one will finish, but who cares
 anymore?  This is no longer a project, but a mission.  Actually, you've
 made amazing progress in the last few hours, but won't admit it to the
 others.  More fun to complain, isn't it?
 
      Midnight.  The Jello Hour.  The Jello Principle state that "no
 matter what quick solution you find for a given problem, it will still
 make you worse off than you were before."  Kind of like nailing Jello to
 a tree.  The temporary solutions look pretty for awhile, but are
 destined to fail in the long run.  After Jello hour, you get a whole new
 perspective on life.  The beard begins to appear.  The empty Coke cups
 form a wall along the side of your work space.  You realize that you'll
 miss Bart tonight.  Short cuts that simulate important program elements
 come to mind, are added to the code, fail, and are discarded.  The best
 rule of thumb is to try something so unorthodoxly simple, that it could
 never work.  Odds are that it will.
 
      One thirty.  You've watched half of your classmates walk out in
 stuporous frustration.  The die-hards remain, chugging caffeine in
 lethal dosages and cursing quietly to themselves.  And suddenly, the
 peaceful torpor of the terminal lab is shattered by the unexpected
 arrival of the front row geeks; Abdul strolls in, flips on a terminal,
 and talks loudly to his partner Jeff across the room.  Abdul is amused
 that we are working on the same program they had finished nearly two
 weeks ago.  Jeff comments, through his speech impediment, that the
 program was "trivial."  Eventually, the geeks become engrossed in their
 own work, whatever the hell they do at two o'clock in the morning.
 Abdul has found some new way to amuse himself, and yells for Jeff to
 come over.  Jeff yells back that he's too busy.  Everyone wishes Abdul
 and Jeff would die painfully.
 
      Finished.  It's four AM, and the damn thing is finally in the can.
 Smile at the amphetimized corpses as you leave, and wish them luck.  The
 walk home seems longer tonight.  No cars.  No birds.  No noise.  Life
 seems to have gone on outside of the computer center.  As you hit the
 bed, you know you're too wired to fall asleep.  It doesn't matter.
 You've won the game again.  As your body continues its tap dance, you
 realize that the process is going to start again on Monday.  No problem.
 Yeah, it's hurts for awhile.  But it feels so good when you stop....

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