[1094] in Humor
HUMOR Classic: Dr. Seuss and Tech Manuals
daemon@ATHENA.MIT.EDU (Andrew A. Bennett)
Wed Sep 27 20:36:09 1995
To: humor@MIT.EDU
Date: Wed, 27 Sep 1995 20:33:12 EDT
From: "Andrew A. Bennett" <abennett@MIT.EDU>
From: mabehr@MIT.EDU (Michael Behr)
>Date: Fri, 22 Sep 95 15:27:58 PDT
>From: lachenma@nadc.nadc.navy.mil (R. Lachenmaier)
>
>
>What If Dr. Seuss Did Technical Training Manuals?
>
> Here's an easy game to play.
> Here's an easy thing to say:
>
> If a packet hits a pocket on a socket on a port,
> And the bus is interrupted as a very last resort,
> And the address of the memory makes your floppy disk abort,
> Then the socket packet pocket has an error to report!
>
> If your cursor finds a menu item followed by a dash,
> And the double-clicking icon puts your window in the trash,
> And your data is corrupted 'cause the index doesn't hash,
> Then your situation's hopeless, and your system's gonna crash!
>
> You can't say this?
> What a shame sir!
> We'll find you
> Another game sir.
>
> If the label on the cable on the table at your house,
> Says the network is connected to the button on your mouse,
> But your packets want to tunnel on another protocol,
> That's repeatedly rejected by the printer down the hall,
>
> And your screen is all distorted by the side effects of gauss
> So your icons in the window are as wavy as a souse,
> Then you may as well reboot and go out with a bang,
> 'Cause as sure as I'm a poet, the sucker's gonna hang!
>
> When the copy of your floppy's getting sloppy on the disk,
> And the microcode instructions cause unnecessary risc,
> Then you have to flash your memory and you'll want to RAM your ROM.
> Quickly turn off the computer and be sure to tell your mom!
>