[13769] in Perl-Users-Digest
Perl-Users Digest, Issue: 1180 Volume: 9
daemon@ATHENA.MIT.EDU (Perl-Users Digest)
Wed Oct 27 21:47:43 1999
Date: Wed, 27 Oct 1999 18:47:10 -0700 (PDT)
From: Perl-Users Digest <Perl-Users-Request@ruby.OCE.ORST.EDU>
To: Perl-Users@ruby.OCE.ORST.EDU (Perl-Users Digest)
Message-Id: <941075230-v9-i1180@ruby.oce.orst.edu>
Content-Type: text
Perl-Users Digest Wed, 27 Oct 1999 Volume: 9 Number: 1180
Today's topics:
FM: managing class data in OO <tchrist@mox.perl.com>
Digest Administrivia (Last modified: 16 Sep 99) (Perl-Users-Digest Admin)
----------------------------------------------------------------------
Date: 26 Oct 1999 05:48:29 -0700
From: Tom Christiansen <tchrist@mox.perl.com>
Subject: FM: managing class data in OO
Message-Id: <3815950d@cs.colorado.edu>
NAME
perltootc - Tom's OO Tutorial for Class Data in Perl
DESCRIPTION
When designing an object class, you are sometimes faced with
the situation of wanting common state shared by all objects of
that class. Such *class attributes* act somewhat like global
variables for the entire class, but unlike program-wide
globals, class attributes have meaning only to the class
itself.
Here are a few examples where class attributes might come in
handy:
* to keep a count of the objects you've created, or how many are
still extant.
* to extract the name or file descriptor for a logfile used by a
debugging method.
* to access collective data, like the total amount of cash
dispensed by all ATMs in a network in a given day.
* to access the last object created by a class, or the most
accessed object, or to retrieve a list of all objects.
Unlike a true global, class attributes should not be accessed
directly. Instead, their state should be inspected, and
perhaps altered, only through the mediated access of *class
methods*. These class attributes accessor methods are similar
in spirit and function to accessors used to manipulate the
state of instance attributes on an object. They provide a
clear firewall between interface and implementation.
You should allow access to class attributes through either the
class name or any object of that class. If we assume that
$an_object is of type Some_Class, and the
&Some_Class::population_count method accesses class
attributes, then these two invocations should both be
possible, and almost certainly equivalent.
Some_Class->population_count()
$an_object->population_count()
The question is, where do you store the state which that
method accesses? Unlike more restrictive languages like C++,
where these are called static data members, Perl provides no
syntactic mechanism to declare class attributes, any more than
it provides a syntactic mechanism to declare instance
attributes. Perl provides the developer with a broad set of
powerful but flexible features that can be uniquely crafted to
the particular demands of the situation.
A class in Perl is typically implemented in a module. A module
consists of two complementary feature sets: a package for
interfacing with the outside world, and a lexical file scope
for privacy. Either of these two mechanisms can be used to
implement class attributes. That means you get to decide
whether to put your class attributes in package variables or
to put them in lexical variables.
And those aren't the only decisions to make. If you choose to
use package variables, you can make your class attribute
accessor methods either ignorant of inheritance or sensitive
to it. If you choose lexical variables, you can elect to
permit access to them from anywhere in the entire file scope,
or you can limit direct data access exclusively to the methods
implementing those attributes.
Class Data as Package Variables
Because a class in Perl is really just a package, using
package variables to hold class attributes is the most natural
choice. This makes it simple for each class to have its own
class attributes. Let's say you have a class called Some_Class
that needs a couple of different attributes that you'd like to
be global to the entire class. The simplest thing to do is to
use package variables like $Some_Class::CData1 and
$Some_Class::CData2 to hold these attributes. But we certainly
don't want to encourage outsiders to touch those data
directly, so we provide methods to mediate access.
In the accessor methods below, we'll for now just ignore the
first argument--that part to the left of the arrow on method
invocation, which is either a class name or an object
reference.
package Some_Class;
sub CData1 {
shift; # XXX: ignore calling class/object
$Some_Class::CData1 = shift if @_;
return $Some_Class::CData1;
}
sub CData2 {
shift; # XXX: ignore calling class/object
$Some_Class::CData2 = shift if @_;
return $Some_Class::CData2;
}
This technique is highly legible and should be completely
straightforward to even the novice Perl programmer. By fully
qualifying the package variables, they stand out clearly when
reading the code. Unfortunately, if you misspell one of these,
you've introduced an error that's hard to catch. It's also
somewhat disconcerting to see the class name itself hard-coded
in so many places.
Both these problems can be easily fixed. Just add the `use
strict' pragma, then pre-declare your package variables. (The
`our' operator will be new in 5.6, and will work for package
globals just like `my' works for scoped lexicals.)
package Some_Class;
use strict;
our($CData1, $CData2); # our() is new to perl5.6
sub CData1 {
shift; # XXX: ignore calling class/object
$CData1 = shift if @_;
return $CData1;
}
sub CData2 {
shift; # XXX: ignore calling class/object
$CData2 = shift if @_;
return $CData2;
}
As with any other global variable, some programmers prefer to
start their package variables with capital letters. This helps
clarity somewhat, but by no longer fully qualifying the
package variables, their significance can be lost when reading
the code. You can fix this easily enough by choosing better
names than were used here.
Putting All Your Eggs in One Basket
Just as the mindless enumeration of accessor methods for
instance attributes grows tedious after the first few (see the
perltoot manpage), so too does the repetition begin to grate
when listing out accessor methods for class data. Repetition
runs counter to the primary virtue of a programmer: Laziness,
here manifesting as that innate urge every programmer feels to
factor out duplicate code whenever possible.
Here's what to do. First, make just one hash to hold all class
attributes.
package Some_Class;
use strict;
our %ClassData = ( # our() is new to perl5.6
CData1 => "",
CData2 => "",
);
Using closures (see the perlref manpage) and direct access to
the package symbol table (see the perlmod manpage), now clone
an accessor method for each key in the %ClassData hash. Each
of these methods is used to fetch or store values to the
specific, named class attribute.
for my $datum (keys %ClassData) {
no strict "refs"; # to register new methods in package
*$datum = sub {
shift; # XXX: ignore calling class/object
$ClassData{$datum} = shift if @_;
return $ClassData{$datum};
}
}
It's true that you could work out a solution employing an
&AUTOLOAD method, but this approach is unlikely to prove
satisfactory. Your function would have to distinguish between
class attributes and object attributes; it could interfere
with inheritance; and it would have to careful about DESTROY.
Such complexity is uncalled for in most cases, and certainly
in this one.
You may wonder why we're rescinding strict refs for the loop.
We're manipulating the package's symbol table to introduce new
function names using symbolic references (indirect naming),
which the strict pragma would otherwise forbid. Normally,
symbolic references are a dodgy notion at best. This isn't
just because they can be used accidentally when you aren't
meaning to. It's also because for most uses to which beginning
Perl programmers attempt to put symbolic references, we have
much better approaches, like nested hashes or hashes of
arrays. But there's nothing wrong with using symbolic
references to manipulate something that is meaningful only
from the perspective of the package symbol symbol table, like
method names or package variables. In other words, when you
want to refer to the symbol table, use symbol references.
Clustering all the class attributes in one place has several
advantages. They're easy to spot, initialize, and change. The
aggregation also makes them convenient to access externally,
such as from a debugger or a persistence package. The only
possible problem is that we don't automatically know the name
of each class's class object, should it have one. This issue
is addressed below in the section on "The Eponymous Meta-
Object".
Inheritance Concerns
Suppose you have an instance of a derived class, and you
access class data using an inherited method call. Should that
end up referring to the base class's attributes, or to those
in the derived class? How would it work in the earlier
examples? The derived class inherits all the base class's
methods, including those that access class attributes. But
what package are the class attributes stored in?
The answer is that, as written, class attributes are stored in
the package into which those methods were compiled. When you
invoke the &CData1 method on the name of the derived class or
on one of that class's objects, the version shown above is
still run, so you'll access $Some_Class::CData1--or in the
method cloning version, `$Some_Class::ClassData{CData1}'.
Think of these class methods as executing in the context of
their base class, not in that of their derived class.
Sometimes this is exactly what you want. If Feline subclasses
Carnivore, then the population of Carnivores in the world
should go up when a new Feline is born. But what if you wanted
to figure out how many Felines you have apart from Carnivores?
The current approach doesn't support that.
You'll have to decide on a case-by-case basis whether it makes
any sense for class attributes to be package-relative. If you
want it to be so, then stop ignoring the first argument to the
function. Either it will be a package name if the method was
invoked directly on a class name, or else it will be an object
reference if the method was invoked on an object reference. In
the latter case, the ref() function provides the class of that
object.
package Some_Class;
sub CData1 {
my $obclass = shift;
my $class = ref($obclass) || $obclass;
my $varname = $class . "::CData1";
no strict "refs"; # to access package data symbolically
$$varname = shift if @_;
return $$varname;
}
And then do likewise for all other class attributes (such as
CData2, etc.) that you wish to access as package variables in
the invoking package instead of the compiling package as we
had previously.
Once again we temporarily disable the strict references ban,
because otherwise we couldn't use the fully-qualified symbolic
name for the package global. This is perfectly reasonable:
since all package variables by definition live in a package,
there's nothing wrong with accessing them via that package's
symbol table. That's what it's there for (well, somewhat).
What about just using a single hash for everything and then
cloning methods? What would that look like? The only
difference would be the closure used to produce new method
entries for the class's symbol table.
no strict "refs";
*$datum = sub {
my $obclass = shift;
my $class = ref($obclass) || $obclass;
my $varname = $class . "::ClassData";
$varname->{$datum} = shift if @_;
return $varname->{$datum};
}
The Eponymous Meta-Object
It could be argued that the %ClassData hash in the previous
example is neither the most imaginative nor the most intuitive
of names. Is there something else that might make more sense,
be more useful, or both?
As it happens, yes, there is. For the "class meta-object",
we'll use a package variable of the same name as the package
itself. Within the scope of a package Some_Class declaration,
we'll use the eponymously named hash %Some_Class as that
class's meta-object. (Using an eponymously named hash is
somewhat reminiscent of classes that name their constructors
eponymously in the Python or C++ fashion. That is, class
Some_Class would use &Some_Class::Some_Class as a constructor,
probably even exporting that name as well. The StrNum class in
Recipe 13.14 in *The Perl Cookbook* does this, if you're
looking for an example.)
This predictable approach has many benefits, including having
a well-known identifier to aid in debugging, transparent
persistence, or checkpointing. It's also the obvious name for
monadic classes and translucent attributes, discussed later.
Here's an example of such a class. Notice how the name of the
hash storing the meta-object is the same as the name of the
package used to implement the class.
package Some_Class;
use strict;
# create class meta-object using that most perfect of names
our %Some_Class = ( # our() is new to perl5.6
CData1 => "",
CData2 => "",
);
# this accessor is calling-package-relative
sub CData1 {
my $obclass = shift;
my $class = ref($obclass) || $obclass;
no strict "refs"; # to access eponymous meta-object
$class->{CData1} = shift if @_;
return $class->{CData1};
}
# but this accessor is not
sub CData2 {
shift; # XXX: ignore calling class/object
no strict "refs"; # to access eponymous meta-object
__PACKAGE__ -> {CData2} = shift if @_;
return __PACKAGE__ -> {CData2};
}
In the second accessor method, the __PACKAGE__ notation was
used for two reasons. First, to avoid hardcoding the literal
package name in the code in case we later want to change that
name. Second, to clarify to the reader that what matters here
is the package currently being compiled into, not the package
of the invoking object or class. If the long sequence of non-
alphabetic characters bothers you, you can always put the
__PACKAGE__ in a variable first.
sub CData2 {
shift; # XXX: ignore calling class/object
no strict "refs"; # to access eponymous meta-object
my $class = __PACKAGE__;
$class->{CData2} = shift if @_;
return $class->{CData2};
}
Even though we're using symbolic references for good not evil,
some folks tend to become unnerved when they see so many
places with strict ref checking disabled. Given a symbolic
reference, you can always produce a real reference (the
reverse is not true, though). So we'll create a subroutine
that does this conversion for us. If invoked as a function of
no arguments, it returns a reference to the compiling class's
eponymous hash. Invoked as a class method, it returns a
reference to the eponymous hash of its caller. And when
invoked as an object method, this function returns a reference
to the eponymous hash for whatever class the object belongs
to.
package Some_Class;
use strict;
our %Some_Class = ( # our() is new to perl5.6
CData1 => "",
CData2 => "",
);
# tri-natured: function, class method, or object method
sub _classobj {
my $obclass = shift || __PACKAGE__;
my $class = ref($obclass) || $obclass;
no strict "refs"; # to convert sym ref to real one
return \%$class;
}
for my $datum (keys %{ _classobj() } ) {
# turn off strict refs so that we can
# register a method in the symbol table
no strict "refs";
*$datum = sub {
use strict "refs";
my $self = shift->_classobj();
$self->{$datum} = shift if @_;
return $self->{$datum};
}
}
Indirect References to Class Data
A reasonably common strategy for handling class attributes is
to store a reference to each package variable on the object
itself. This is a strategy you've probably seen before, such
as in the perltoot manpage and the perlbot manpage, but there
may be variations in the example below that you haven't
thought of before.
package Some_Class;
our($CData1, $CData2); # our() is new to perl5.6
sub new {
my $obclass = shift;
return bless my $self = {
ObData1 => "",
ObData2 => "",
CData1 => \$CData1,
CData2 => \$CData2,
} => (ref $obclass || $obclass);
}
sub ObData1 {
my $self = shift;
$self->{ObData1} = shift if @_;
return $self->{ObData1};
}
sub ObData2 {
my $self = shift;
$self->{ObData2} = shift if @_;
return $self->{ObData2};
}
sub CData1 {
my $self = shift;
my $dataref = ref $self
? $self->{CData1}
: \$CData1;
$$dataref = shift if @_;
return $$dataref;
}
sub CData2 {
my $self = shift;
my $dataref = ref $self
? $self->{CData2}
: \$CData2;
$$dataref = shift if @_;
return $$dataref;
}
As written above, a derived class will inherit these methods,
which will consequently access package variables in the base
class's package. This is not necessarily expected behavior in
all circumstances. Here's an example that uses a variable
meta-object, taking care to access the proper package's data.
package Some_Class;
use strict;
our %Some_Class = ( # our() is new to perl5.6
CData1 => "",
CData2 => "",
);
sub _classobj {
my $self = shift;
my $class = ref($self) || $self;
no strict "refs";
# get (hard) ref to eponymous meta-object
return \%$class;
}
sub new {
my $obclass = shift;
my $classobj = $obclass->_classobj();
bless my $self = {
ObData1 => "",
ObData2 => "",
CData1 => \$classobj->{CData1},
CData2 => \$classobj->{CData2},
} => (ref $obclass || $obclass);
return $self;
}
sub ObData1 {
my $self = shift;
$self->{ObData1} = shift if @_;
return $self->{ObData1};
}
sub ObData2 {
my $self = shift;
$self->{ObData2} = shift if @_;
return $self->{ObData2};
}
sub CData1 {
my $self = shift;
$self = $self->_classobj() unless ref $self;
my $dataref = $self->{CData1};
$$dataref = shift if @_;
return $$dataref;
}
sub CData2 {
my $self = shift;
$self = $self->_classobj() unless ref $self;
my $dataref = $self->{CData2};
$$dataref = shift if @_;
return $$dataref;
}
Not only are we now strict refs clean, using an eponymous
meta-object seems to make the code cleaner. Unlike the
previous version, this one does something interesting in the
face of inheritance: it accesses the class meta-object in the
invoking class instead of the one into which the method was
initially compiled.
You can easily access data in the class meta-object, making it
easy to dump the complete class state using an external
mechanism such as when debugging or implementing a persistent
class. This works because the class meta-object is a package
variable, has a well-known name, and clusters all its data
together. (Transparent persistence is not always feasible, but
it's certainly an appealing idea.)
There's still no check that object accessor methods have not
been invoked on a class name. If strict ref checking is
enabled, you'd blow up. If not, then you get the eponymous
meta-object. What you do with--or about--this is up to you.
The next two sections demonstrate innovative uses for this
powerful feature.
Monadic Classes
Some of the standard modules shipped with Perl provide class
interfaces without any attribute methods whatsoever. The most
commonly used module not numbered amongst the pragmata, the
Exporter module, is a class with neither constructors nor
attributes. Its job is simply to provide a standard interface
for modules wishing to export part of their namespace into
that of their caller. Modules use the Exporter's &import
method by setting their inheritance list in their package's
@ISA array to mention "Exporter". But class Exporter provides
no constructor, so you can't have several instances of the
class. In fact, you can't have any--it just doesn't make any
sense. All you get is its methods. Its interface contains no
statefulness, so state data is wholly superfluous.
Another sort of class that pops up from time to time is one
that supports a unique instance. Such classes are called
*monadic classes*, or less formally, *singletons* or
*highlander classes*.
If a class is monadic, where do you store its state, that is,
its attributes? How do you make sure that there's never more
than one instance? While you could merely use a slew of
package variables, it's a lot cleaner to use the eponymously
named hash. Here's a complete example of a monadic class:
package Cosmos;
%Cosmos = ();
# accessor method for "name" attribute
sub name {
my $self = shift;
$self->{name} = shift if @_;
return $self->{name};
}
# read-only accessor method for "birthday" attribute
sub birthday {
my $self = shift;
die "can't reset birthday" if @_; # XXX: croak() is better
return $self->{birthday};
}
# accessor method for "stars" attribute
sub stars {
my $self = shift;
$self->{stars} = shift if @_;
return $self->{stars};
}
# oh my - one of our stars just went out!
sub supernova {
my $self = shift;
my $count = $self->stars();
$self->stars($count - 1) if $count > 0;
}
# constructor/initializer method - fix by reboot
sub bigbang {
my $self = shift;
%$self = (
name => "the world according to tchrist",
birthday => time(),
stars => 0,
);
return $self; # yes, it's probably a class. SURPRISE!
}
# After the class is compiled, but before any use or require
# returns, we start off the universe with a bang.
__PACKAGE__ -> bigbang();
Hold on, that doesn't look like anything special. Those
attribute accessors look no different than they would if this
were a regular class instead of a monadic one. The crux of the
matter is there's nothing that says that $self must hold a
reference to a blessed object. It merely has to be something
you can invoke methods on. Here the package name itself,
Cosmos, works as an object. Look at the &supernova method. Is
that a class method or an object method? The answer is that
static analysis cannot reveal the answer. Perl doesn't care,
and neither should you. In the three attribute methods,
`%$self' is really accessing the %Cosmos package variable.
If like Stephen Hawking, you posit the existence of multiple,
sequential, and unrelated universes, then you can invoke the
&bigbang method yourself at any time to start everything all
over again. You might think of &bigbang as more of an
initializer than a constructor, since the function doesn't
allocate new memory; it only initializes what's already there.
But like any other constructor, it does return a scalar value
to use for later method invocations.
Imagine that some day in the future, you decide that one
universe just isn't enough. You could write a new class from
scratch, but you already have an existing class that does what
you want--except that it's monadic, and you want more than
just one cosmos.
That's what code reuse via subclassing is all about. Look how
short the new code is:
package Multiverse;
use Cosmos;
@ISA = qw(Cosmos);
sub new {
my $protoverse = shift;
my $class = ref($protoverse) || $protoverse;
my $self = {};
return bless($self, $class)->bigbang();
}
1;
Because we were careful to be good little creators when we
designed our Cosmos class, we can now reuse it without
touching a single line of code when it comes time to write our
Multiverse class. The same code that worked when invoked as a
class method continues to work perfectly well when invoked
against separate instances of a derived class.
The astonishing thing about the Cosmos class above is that the
value returned by the &bigbang "constructor" is not a
reference to a blessed object at all. It's just the class's
own name. A class name is, for virtually all intents and
purposes, a perfectly acceptable object. It has state,
behavior, and identify, the three crucial components of an
object system. It even manifests inheritance, polymorphism,
and encapsulation. And what more can you ask of an object?
To understand object orientation in Perl, it's important to
recognize the unification of what other programming languages
might think of as class methods and object methods into just
plain methods. "Class methods" and "object methods" are
distinct only in the compartmentalizing mind of the Perl
programmer, not in the Perl language itself.
Along those same lines, a constructor is nothing special
either, which is one reason why Perl has no pre-ordained name
for them. "Constructor" is just an informal term loosely used
to describe a method that returns a scalar value that you can
make further method calls against. So long as it's either a
class name or an object reference, that's good enough. It
doesn't even have to be a reference to a brand new object.
You can have as many--or as few--constructors as you want, and
you can name them whatever you care to. Blindly and obediently
using new() for each and every constructor you ever write is
to speak Perl with such a severe C++ accent that you do a
disservice to both languages. There's no reason to insist that
each class have but one constructor, or that that constructor
be named new(), or that that constructor be used solely as a
class method and not an object method.
The next section shows how useful it can be to further
distance ourselves from any formal distinction between class
method calls and object method calls, both in constructors and
in accessor methods.
Translucent Attributes
A package's eponymous hash can be used for more than just
containing per-class, global state data. It can also serve as
a sort of template containing default settings for object
attributes. These default settings can then be used in
constructors for initialization of a particular object. The
class's eponymous hash can also be used to implement
*translucent attributes*. A translucent attribute is one that
has a class-wide default. Each object can set its own value
for the attribute, in which case `$object->attribute()'
returns that value. But if no value has been set, then
`$object->attribute()' returns the class-wide default.
We'll apply something of a copy-on-write approach to these
translucent attributes. If you're just fetching values from
them, you get translucency. But if you store a new value to
them, that new value is set on the current object. On the
other hand, if you use the class as an object and store the
attribute value directly on the class, then the meta-object's
value changes, and later fetch operations on objects with
uninitialized values for those attributes will retrieve the
meta-object's new values. Objects with their own initialized
values, however, won't see any change.
Let's look at some concrete examples of using these properties
before we show how to implement them. Suppose that a class
named Some_Class had a translucent data attribute called
"color". First you set the color in the meta-object, then you
create three objects using a constructor that happens to be
named &spawn.
use Vermin;
Vermin->color("vermilion");
$ob1 = Vermin->spawn(); # so that's where Jedi come from
$ob2 = Vermin->spawn();
$ob3 = Vermin->spawn();
print $obj3->color(); # prints "vermilion"
Each of these objects' colors is now "vermilion", because
that's the meta-object's value that attribute, and these
objects do not have individual color values set.
Changing the attribute on one object has no effect on other
objects previously created.
$ob3->color("chartreuse");
print $ob3->color(); # prints "chartreuse"
print $ob1->color(); # prints "vermilion", translucently
If you now use $ob3 to spawn off another object, the new
object will take the color its parent held, which now happens
to be "chartreuse". That's because the constructor uses the
invoking object as its template for initializing attributes.
When that invoking object is the class name, the object used
as a template is the eponymous meta-object. When the invoking
object is a reference to an instantiated object, the &spawn
constructor uses that existing object as a template.
$ob4 = $ob3->spawn(); # $ob3 now template, not %Vermin
print $ob4->color(); # prints "chartreuse"
Any actual values set on the template object will be copied to
the new object. But attributes undefined in the template
object, being translucent, will remain undefined and
consequently translucent in the new one as well.
Now let's change the color attribute on the entire class:
Vermin->color("azure");
print $ob1->color(); # prints "azure"
print $ob2->color(); # prints "azure"
print $ob3->color(); # prints "chartreuse"
print $ob4->color(); # prints "chartreuse"
That color change took effect only in the first pair of
objects, which were still translucently accessing the meta-
object's values. The second pair had per-object initialized
colors, and so didn't change.
One important question remains. Changes to the meta-object are
reflected in translucent attributes in the entire class, but
what about changes to discrete objects? If you change the
color of $ob3, does the value of $ob4 see that change? Or
vice-versa. If you change the color of $ob4, does then the
value of $ob3 shift?
$ob3->color("amethyst");
print $ob3->color(); # prints "amethyst"
print $ob4->color(); # hmm: "chartreuse" or "amethyst"?
While one could argue that in certain rare cases it should,
let's not do that. Good taste aside, we want the answer to the
question posed in the comment above to be "chartreuse", not
"amethyst". So we'll treat these attributes similar to the way
process attributes like environment variables, user and group
IDs, or the current working directory are treated across a
fork(). You can change only yourself, but you will see those
changes reflected in your unspawned children. Changes to one
object will propagate neither up to the parent nor down to any
existing child objects. Those objects made later, however,
will see the changes.
If you have an object with an actual attribute value, and you
want to make that object's attribute value translucent again,
what do you do? Let's design the class so that when you invoke
an accessor method with `undef' as its argument, that
attribute returns to translucency.
$ob4->color(undef); # back to "azure"
Here's a complete implementation of Vermin as described above.
package Vermin;
# here's the class meta-object, eponymously named.
# it holds all class attributes, and also all instance attributes
# so the latter can be used for both initialization
# and translucency.
our %Vermin = ( # our() is new to perl5.6
PopCount => 0, # capital for class attributes
color => "beige", # small for instance attributes
);
# constructor method
# invoked as class method or object method
sub spawn {
my $obclass = shift;
my $class = ref($obclass) || $obclass;
my $self = {};
bless($self, $class);
$class->{PopCount}++;
# init fields from invoking object, or omit if
# invoking object is the class to provide translucency
%$self = %$obclass if ref $obclass;
return $self;
}
# translucent accessor for "color" attribute
# invoked as class method or object method
sub color {
my $self = shift;
my $class = ref($self) || $self;
# handle class invocation
unless (ref $self) {
$class->{color} = shift if @_;
return $class->{color}
}
# handle object invocation
$self->{color} = shift if @_;
if (defined $self->{color}) { # not exists!
return $self->{color};
} else {
return $class->{color};
}
}
# accessor for "PopCount" class attribute
# invoked as class method or object method
# but uses object solely to locate meta-object
sub population {
my $obclass = shift;
my $class = ref($obclass) || $obclass;
return $class->{PopCount};
}
# instance destructor
# invoked only as object method
sub DESTROY {
my $self = shift;
my $class = ref $self;
$class->{PopCount}--;
}
Here are a couple of helper methods that might be convenient.
They aren't accessor methods at all. They're used to detect
accessibility of data attributes. The &is_translucent method
determines whether a particular object attribute is coming
from the meta-object. The &has_attribute method detects
whether a class implements a particular property at all. It
could also be used to distinguish undefined properties from
non-existent ones.
# detect whether an object attribute is translucent
# (typically?) invoked only as object method
sub is_translucent {
my($self, $attr) = @_;
return !defined $self->{$attr};
}
# test for presence of attribute in class
# invoked as class method or object method
sub has_attribute {
my($self, $attr) = @_;
my $class = ref $self if $self;
return exists $class->{$attr};
}
If you prefer to install your accessors more generically, you
can make use of the upper-case versus lower-case convention to
register into the package appropriate methods cloned from
generic closures.
for my $datum (keys %{ +__PACKAGE__ }) {
*$datum = ($datum =~ /^[A-Z]/)
? sub { # install class accessor
my $obclass = shift;
my $class = ref($obclass) || $obclass;
return $class->{$datum};
}
: sub { # install translucent accessor
my $self = shift;
my $class = ref($self) || $self;
unless (ref $self) {
$class->{$datum} = shift if @_;
return $class->{$datum}
}
$self->{$datum} = shift if @_;
return defined $self->{$datum}
? $self -> {$datum}
: $class -> {$datum}
}
}
Translations of this closure-based approach into C++, Java,
and Python have been left as exercises for the reader. Be sure
to send us mail as soon as you're done.
Class Data as Lexical Variables
Privacy and Responsibility
Unlike conventions used by some Perl programmers, in the
previous examples, we didn't prefix the package variables used
for class attributes with an underscore, nor did we do so for
the names of the hash keys used for instance attributes. You
don't need little markers on data names to suggest nominal
privacy on attribute variables or hash keys, because these are
already notionally private! Outsiders have no business
whatsoever playing with anything within a class save through
the mediated access of its documented interface; in other
words, through method invocations. And not even through just
any method, either. Methods that begin with an underscore are
traditionally considered off-limits outside the class. If
outsiders skip the documented method interface to poke around
the internals of your class and end up breaking something,
that's not your fault--it's theirs.
Perl believes in individual responsibility rather than
mandated control. Perl respects you enough to let you choose
your own preferred level of pain, or of pleasure. Perl
believes that you are creative, intelligent, and capable of
making your own decisions--and fully expects you to take
complete responsibility for your own actions. In a perfect
world, these admonitions alone would suffice, and everyone
would be intelligent, responsible, happy, and creative. And
careful. One probably shouldn't forget careful, and that's a
good bit harder to expect. Even Einstein would take wrong
turns by accident and end up lost in the wrong part of town.
Some folks get the heebie-jeebies when they see package
variables hanging out there for anyone to reach over and alter
them. Some folks live in constant fear that someone somewhere
might do something wicked. The solution to that problem is
simply to fire the wicked, of course. But unfortunately, it's
not as simple as all that. These cautious types are also
afraid that they or others will do something not so much
wicked as careless, whether by accident or out of desperation.
If we fire everyone who ever gets careless, pretty soon there
won't be anybody left to get any work done.
Whether it's needless paranoia or sensible caution, this
uneasiness can be a problem for some people. We can take the
edge off their discomfort by providing the option of storing
class attributes as lexical variables instead of as package
variables. The my() operator is the source of all privacy in
Perl, and it is a powerful form of privacy indeed.
It is widely perceived, and indeed has often been written,
that Perl provides no data hiding, that it affords the class
designer no privacy nor isolation, merely a rag-tag assortment
of weak and unenforcible social conventions instead. This
perception is demonstrably false and easily disproven. In the
next section, we show how to implement forms of privacy that
are far stronger than those provided in nearly any other
object-oriented language.
File-Scoped Lexicals
A lexical variable is visible only through the end of its
static scope. That means that the only code able to access
that variable is code residing textually below the my()
operator through the end of its block if it has one, or
through the end of the current file if it doesn't.
Starting again with our simplest example given at the start of
this document, we replace our() variables with my() versions.
package Some_Class;
my($CData1, $CData2); # file scope, not in any package
sub CData1 {
shift; # XXX: ignore calling class/object
$CData1 = shift if @_;
return $CData1;
}
sub CData2 {
shift; # XXX: ignore calling class/object
$CData2 = shift if @_;
return $CData2;
}
So much for that old $Some_Class::CData1 package variable and
its brethren! Those are gone now, replaced with lexicals. No
one outside the scope can reach in and alter the class state
without resorting to the documented interface. Not even
subclasses or superclasses of this one have unmediated access
to $CData1. They have to invoke the &CData1 method against
Some_Class or an instance thereof, just like anybody else.
To be scrupulously honest, that last statement assumes you
haven't packed several classes together into the same file
scope, nor strewn your class implementation across several
different files. Accessibility of those variables is based
uniquely on the static file scope. It has nothing to do with
the package. That means that code in a different file but the
same package (class) could not access those variables, yet
code in the same file but a different package (class) could.
There are sound reasons why we usually suggest a one-to-one
mapping between files and packages and modules and classes.
You don't have to stick to this suggestion if you really know
what you're doing, but you're apt to confuse yourself
otherwise, especially at first.
If you'd like to aggregate your class attributes into one
lexically scoped, composite structure, you're perfectly free
to do so.
package Some_Class;
my %ClassData = (
CData1 => "",
CData2 => "",
);
sub CData1 {
shift; # XXX: ignore calling class/object
$ClassData{CData1} = shift if @_;
return $ClassData{CData1};
}
sub CData2 {
shift; # XXX: ignore calling class/object
$ClassData{CData2} = shift if @_;
return $ClassData{CData2};
}
To make this more scalable as other class attributes are
added, we can again register closures into the package symbol
table to create accessor methods for them.
package Some_Class;
my %ClassData = (
CData1 => "",
CData2 => "",
);
for my $datum (keys %ClassData) {
no strict "refs";
*$datum = sub {
shift; # XXX: ignore calling class/object
$ClassData{$datum} = shift if @_;
return $ClassData{$datum};
};
}
Requiring even your own class to use accessor methods like
anybody else is probably a good thing. But demanding and
expecting that everyone else, be they subclass or superclass,
friend or foe, will all come to your object through mediation
is more than just a good idea. It's absolutely critical to the
model. Let there be in your mind no such thing as "public"
data, nor even "protected" data, which is a seductive but
ultimately destructive notion. Both will come back to bite at
you. That's because as soon as you take that first step out of
the solid position in which all state is considered completely
private, save from the perspective of its own accessor
methods, you have violated the envelope. And, having pierced
that encapsulating envelope, you shall doubtless someday pay
the price when future changes in the implementation break
unrelated code. Considering that avoiding this infelicitous
outcome was precisely why you consented to suffer the slings
and arrows of obsequious abstraction by turning to object
orientation in the first place, such breakage seems
unfortunate in the extreme.
More Inheritance Concerns
Suppose that Some_Class were used as a base class from which
to derive Another_Class. If you invoke a &CData method on the
derived class or on an object of that class, what do you get?
Would the derived class have its own state, or would it
piggyback on its base class's versions of the class
attributes?
The answer is that under the scheme outlined above, the
derived class would not have its own state data. As before,
whether you consider this a good thing or a bad one depends on
the semantics of the classes involved.
The cleanest, sanest, simplest way to address per-class state
in a lexical is for the derived class to override its base
class's version of the method that accesses the class
attributes. Since the actual method called is the one in the
object's derived class if this exists, you automatically get
per-class state this way. Any urge to provide an unadvertised
method to sneak out a reference to the %ClassData hash should
be strenuously resisted.
As with any other overridden method, the implementation in the
derived class always has the option of invoking its base
class's version of the method in addition to its own. Here's
an example:
package Another_Class;
@ISA = qw(Some_Class);
my %ClassData = (
CData1 => "",
);
sub CData1 {
my($self, $newvalue) = @_;
if (@_ > 1) {
# set locally first
$ClassData{CData1} = $newvalue;
# then pass the buck up to the first
# overridden version, if there is one
if ($self->can("SUPER::CData1")) {
$self->SUPER::CData1($newvalue);
}
}
return $ClassData{CData1};
}
Those dabbling in multiple inheritance might be concerned
about there being more than one override.
for my $parent (@ISA) {
my $methname = $parent . "::CData1";
if ($self->can($methname)) {
$self->$methname($newvalue);
}
}
Because the &UNIVERSAL::can method returns a reference to the
function directly, you can use this directly for a significant
performance improvement:
for my $parent (@ISA) {
if (my $coderef = $self->can($parent . "::CData1")) {
$self->$coderef($newvalue);
}
}
Locking the Door and Throwing Away the Key
As currently implemented, any code within the same scope as
the file-scoped lexical %ClassData can alter that hash
directly. Is that ok? Is it acceptable or even desirable to
allow other parts of the implementation of this class to
access class attributes directly?
That depends on how careful you want to be. Think back to the
Cosmos class. If the &supernova method had directly altered
$Cosmos::Stars or `$Cosmos::Cosmos{stars}', then we wouldn't
have been able to reuse the class when it came to inventing a
Multiverse. So letting even the class itself access its own
class attributes without the mediating intervention of
properly designed accessor methods is probably not a good idea
after all.
Restricting access to class attributes from the class itself
is usually not enforcible even in strongly object-oriented
languages. But in Perl, you can.
Here's one way:
package Some_Class;
{ # scope for hiding $CData1
my $CData1;
sub CData1 {
shift; # XXX: unused
$CData1 = shift if @_;
return $CData1;
}
}
{ # scope for hiding $CData2
my $CData2;
sub CData2 {
shift; # XXX: unused
$CData2 = shift if @_;
return $CData2;
}
}
No one--absolutely no one--is allowed to read or write the
class attributes without the mediation of the managing
accessor method, since only that method has access to the
lexical variable it's managing. This use of mediated access to
class attributes is a form of privacy far stronger than most
OO languages provide.
The repetition of code used to create per-datum accessor
methods chafes at our Laziness, so we'll again use closures to
create similar methods.
package Some_Class;
{ # scope for ultra-private meta-object for class attributes
my %ClassData = (
CData1 => "",
CData2 => "",
);
for my $datum (keys %ClassData ) {
no strict "refs";
*$datum = sub {
use strict "refs";
my ($self, $newvalue) = @_;
$ClassData{$datum} = $newvalue if @_ > 1;
return $ClassData{$datum};
}
}
}
The closure above can be modified to take inheritance into
account using the &UNIVERSAL::can method and SUPER as shown
previously.
Translucency Revisited
The Vermin class demonstrates translucency using a package
variable, eponymously named %Vermin, as its meta-object. If
you prefer to use absolutely no package variables beyond those
necessary to appease inheritance or possibly the Exporter,
this strategy is closed to you. That's too bad, because
translucent attributes are an appealing technique, so it would
be valuable to devise an implementation using only lexicals.
There's a second reason why you might wish to avoid the
eponymous package hash. If you use class names with double-
colons in them, you would end up poking around somewhere you
might not have meant to poke.
package Vermin;
$class = "Vermin";
$class->{PopCount}++;
# accesses $Vermin::Vermin{PopCount}
package Vermin::Noxious;
$class = "Vermin::Noxious";
$class->{PopCount}++;
# accesses $Vermin::Noxious{PopCount}
In the first case, because the class name had no double-
colons, we got the hash in the current package. But in the
second case, instead of getting some hash in the current
package, we got the hash %Noxious in the Vermin package. (The
noxious vermin just invaded another package and sprayed their
data around it. :-) Perl doesn't support relative packages in
its naming conventions, so any double-colons trigger a fully-
qualified lookup instead of just looking in the current
package.
In practice, it is unlikely that the Vermin class had an
existing package variable named %Noxious that you just blew
away. If you're still mistrustful, you could always stake out
your own territory where you know the rules, such as using
Eponymous::Vermin::Noxious or Hieronymus::Vermin::Boschious or
Leave_Me_Alone::Vermin::Noxious as class names instead. Sure,
it's in theory possible that someone else has a class named
Eponymous::Vermin with its own %Noxious hash, but this kind of
thing is always true. There's no arbiter of package names.
It's always the case that globals like @Cwd::ISA would collide
if more than one class uses the same Cwd package.
If this still leaves you with an uncomfortable twinge of
paranoia, we have another solution for you. There's nothing
that says that you have to have a package variable to hold a
class meta-object, either for monadic classes or for
translucent attributes. Just code up the methods so that they
access a lexical instead.
Here's another implementation of the Vermin class with
semantics identical to those given previously, but this time
using no package variables.
package Vermin;
# Here's the class meta-object, eponymously named.
# It holds all class data, and also all instance data
# so the latter can be used for both initialization
# and translucency. it's a template.
my %ClassData = (
PopCount => 0, # capital for class attributes
color => "beige", # small for instance attributes
);
# constructor method
# invoked as class method or object method
sub spawn {
my $obclass = shift;
my $class = ref($obclass) || $obclass;
my $self = {};
bless($self, $class);
$ClassData{PopCount}++;
# init fields from invoking object, or omit if
# invoking object is the class to provide translucency
%$self = %$obclass if ref $obclass;
return $self;
}
# translucent accessor for "color" attribute
# invoked as class method or object method
sub color {
my $self = shift;
# handle class invocation
unless (ref $self) {
$ClassData{color} = shift if @_;
return $ClassData{color}
}
# handle object invocation
$self->{color} = shift if @_;
if (defined $self->{color}) { # not exists!
return $self->{color};
} else {
return $ClassData{color};
}
}
# class attribute accessor for "PopCount" attribute
# invoked as class method or object method
sub population {
return $ClassData{PopCount};
}
# instance destructor; invoked only as object method
sub DESTROY {
$ClassData{PopCount}--;
}
# detect whether an object attribute is translucent
# (typically?) invoked only as object method
sub is_translucent {
my($self, $attr) = @_;
$self = \%ClassData if !ref $self;
return !defined $self->{$attr};
}
# test for presence of attribute in class
# invoked as class method or object method
sub has_attribute {
my($self, $attr) = @_;
return exists $ClassData{$attr};
}
NOTES
Inheritance is a powerful but subtle device, best used only
after careful forethought and design. Aggregation instead of
inheritance is often a better approach.
We use the hypothetical our() syntax for package variables. It
works like `use vars', but looks like my(). It should be in
this summer's major release (5.6) of perl--we hope.
You can't use file-scoped lexicals in conjunction with the
SelfLoader or the AutoLoader, because they alter the lexical
scope in which the module's methods wind up getting compiled.
The usual mealy-mouthed package-mungeing doubtless applies to
setting up names of object attributes. For example, `$self-
>{ObData1}' should probably be `$self->{ __PACKAGE__ .
"_ObData1" }', but that would just confuse the examples.
SEE ALSO
the perltoot manpage, the perlobj manpage, the perlmod
manpage, and the perlbot manpage.
The Tie::SecureHash module from CPAN is worth checking out.
AUTHOR AND COPYRIGHT
Copyright (c) 1999 Tom Christiansen. All rights reserved.
When included as part of the Standard Version of Perl, or as
part of its complete documentation whether printed or
otherwise, this work may be distributed only under the terms
of Perl's Artistic License. Any distribution of this file or
derivatives thereof *outside* of that package require that
special arrangements be made with copyright holder.
Irrespective of its distribution, all code examples in this
file are hereby placed into the public domain. You are
permitted and encouraged to use this code in your own programs
for fun or for profit as you see fit. A simple comment in the
code giving credit would be courteous but is not required.
ACKNOWLEDGEMENTS
Russ Albery, Jon Orwant, Randy Ray, Larry Rosler, Nat
Torkington, and Stephen Warren all contributed suggestions and
corrections to this piece. Thanks especially to Damian Conway
for his ideas and feedback, and without whose indirect
prodding I might never have taken the time to show others how
much Perl has to offer in the way of objects once you start
thinking outside the tiny little box that today's "popular"
object-oriented languages enforce.
HISTORY
Last edit: Fri May 21 15:47:56 MDT 1999
--
"The reason you subscribe to a mailing list is you don't get all
the crap you get on netnews. "
--Dennis Ritchie
agoraphobia (n) - fear of implementing or of being trapped in open systems
------------------------------
Date: 16 Sep 99 21:33:47 GMT (Last modified)
From: Perl-Users-Request@ruby.oce.orst.edu (Perl-Users-Digest Admin)
Subject: Digest Administrivia (Last modified: 16 Sep 99)
Message-Id: <null>
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