[30733] in bugtraq

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Re: StarSiege: Tribes DoS

daemon@ATHENA.MIT.EDU (Davis Ray Sickmon, Jr)
Mon Jul 14 16:45:28 2003

Message-ID: <3F130A66.2070204@midnightryder.com>
Date: Mon, 14 Jul 2003 14:54:14 -0500
From: "Davis Ray Sickmon, Jr" <midryder@midnightryder.com>
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I'll add further information to this...

Part of StarSiege spawned Tribes 2, which is where Dynamix dissolved 
after being purchased by Sierra.  (In France?  WFT?  Dynamix was located 
in the US.)

Since then, another company now owns the Tribes 2 engine - Garage Games 
(http://www.garagegames.com) They took it, and stripped it of all the T2 
IP, and relicensed it to Indie game developers under the title of Torque 
(really nice engine with a great license scheme - I'm a licensee and 
getting close to completion of a title based off the engine.)  Since 
Torque is derived from Tribes by way of Tribes 2, I've passed along the 
information and attached code to Tim Gift, who's checking to make sure 
the Torque engine and the games that make use of it are / are not 
subject to this particular DoS.

Davis Ray Sickmon, Jr
Owner, Midnight Ryder Technologies

Mascot wrote:

> st0ic wrote:
> 
>>Overview:
>>     Sierra's "StarSiege: Tribes" game is vulnerable to a DoS (Denial of
>>Service) attack when running.
> 
> 
> This game was released in 1998. The creators (Dynamix) have since dissolved.
> When asked about open sourcing the game Sierra has replied "We don't have
> any idea where it is. It was archived by Dynamix long before they were
> closed and now it's probably in a box is some mega warehouse in france or
> something. We could't release it even if we wanted to." Check the last post
> on this page: http://tinyurl.com/gwhm (Tribalwar)
> 
> In other words, they don't have the source, they can't patch. Although if it
> starts being exploited the community will likely patch it via scripting or
> disassembly.
> 
> 
> --
> Mascot
> 
> 
> 



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