[66885] in Cypherpunks
Re: Public Schools
daemon@ATHENA.MIT.EDU (snow)
Mon Sep 30 15:29:31 1996
From: snow <snow@smoke.suba.com>
To: wombat@mcfeely.bsfs.org (Rabid Wombat)
Date: Mon, 30 Sep 1996 13:22:36 -0500 (CDT)
Cc: cypherpunks@toad.com
In-Reply-To: <Pine.BSF.3.91.960929133255.13454B-100000@mcfeely.bsfs.org> from "Rabid Wombat" at Sep 29, 96 01:53:10 pm
> On Sat, 28 Sep 1996, Adamsc wrote:
> able to learn from their experiences, and will probably find working for
> them less frustrating than working for a "Dilbert Zone" manager. Sooner
> or later, though, you will encounter Dilbert's boss in the workplace, and
> not everyone can leave to become a famous cartoonist. You may need to
Well, there is always AP.
> become (eeek!) a technical manager. You won't fare well if you've
> completely neglected those non-technical skills. You'll be forced to
> communicate with mundanes ...
> Work to succeed in that creative writing course. Someday you will have a
> Great Idea, and no matter how well you know you can implement the Great
> Idea, you will need to convince others to believe, too. You will need
> funding, or staffing, or equipment, and you will need to make others
> understand the Great Idea, even if they do not have the technical
> background to do so. You will be a sad and frustrated individual if you
> cannot convince them.
You get hold of a technical writer, explain it to them (they are use
to translating geek to mundane).
> Pack in all the math and comp sci you can, but take a real English course
> or two, and not "pocket protector comp. 101", either. Dabble in eastern
> philosophy, art history, or whatever catches your fancy, and see a bit of
> the world outside the computer lab. Your technical skills will take you
> much farther if you can understand their impact on the world. Good luck.
While this is all true, most of it could be aquired in a competent
High School.
Petro, Christopher C.
petro@suba.com <prefered for any non-list stuff>
snow@smoke.suba.com