[9961] in North American Network Operators' Group
Re: RFC-1918, NATs and games
daemon@ATHENA.MIT.EDU (Justin W. Newton)
Mon Jun 9 18:57:26 1997
Date: Mon, 09 Jun 1997 15:50:17 -0700
To: "William Allen Simpson" <wsimpson@greendragon.com>, nanog@merit.edu
From: "Justin W. Newton" <justin@priori.net>
In-Reply-To: <6010.wsimpson@greendragon.com>
At 04:24 PM 6/9/97 GMT, William Allen Simpson wrote:
>Speaking as the designer of the network portion of a couple of those
>popular games, the applications are _not_ broken. Sending the IP
>addresses is the only working method to dynamically join and redirect
>multiplayer games.
This is getting off-topic, but is there any reason that src address in the
packet header doesn't work? Most (yes, all, I'm being silly) packets have
the src address set in the header, and it seems as if it would be a
reliable way to determine the uniqueness of a stream, seeing as that is how
this strange proprietary protocol named IP does it. What am I missing?
Justin W. Newton
Senior Network Architect
Priori Networks http://www.priori.net
ISP/C, Director at Large http://www.ispc.org