[94042] in North American Network Operators' Group

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Re: Network end users to pull down 2 gigabytes a day, continuously?

daemon@ATHENA.MIT.EDU (Patrick W. Gilmore)
Sun Jan 7 11:00:04 2007

In-Reply-To: <a2b2d0480701070559k585c2169we6c0d826b27a73c3@mail.gmail.com>
Cc: "Patrick W. Gilmore" <patrick@ianai.net>
From: "Patrick W. Gilmore" <patrick@ianai.net>
Date: Sun, 7 Jan 2007 10:46:43 -0500
To: nanog@merit.edu
Errors-To: owner-nanog@merit.edu


On Jan 7, 2007, at 8:59 AM, Alexander Harrowell wrote:

> 1) Just unicasting it over the radio access network is going to use  
> a lot of
> capacity, and latency will make streaming good quality tough.

I'm confused why high latency makes "streaming good quality tough"?

Perhaps this goes back to the "streaming" vs. "downloading" problem,  
but every player I've ever seen on a personal computer buffers the  
content for at least a second, and usually multiple seconds.  Latency  
is measured in, at most, 10th of a second, and jitter another order  
of magnitude less at least.

High latency links with stable throughput are much better for  
streaming than low latency links with any packet loss, even without  
buffering.

IOW: Latency is irrelevant.

-- 
TTFN,
patrick


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