[89315] in North American Network Operators' Group
AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]
daemon@ATHENA.MIT.EDU (Gunther Stammwitz)
Tue Mar 7 12:59:59 2006
From: "Gunther Stammwitz" <gstammw@gmx.net>
To: "'Fergie'" <fergdawg@netzero.net>
Cc: <nanog@nanog.org>
Date: Tue, 7 Mar 2006 18:59:27 +0100
In-Reply-To: <20060307.091649.1587.564758@webmail05.lax.untd.com>
Errors-To: owner-nanog@merit.edu
=20
> -----Urspr=FCngliche Nachricht-----
> Von: owner-nanog@merit.edu [mailto:owner-nanog@merit.edu] Im=20
> Auftrag von Fergie
> Gesendet: Dienstag, 7. M=E4rz 2006 18:16
> An: gstammw@gmx.net
> Cc: nanog@nanog.org
> Betreff: UDP Badness [Was: Re: How to measure network=20
> quality&performance for voip&gameservers (udp packetloss,=20
> delay, jitter,...)]
>=20
[...]
>=20
> So to answer your question, I think it really depends on how=20
> the application itself handles UDP traffic, adapts to any=20
> sort of RTT measurements, delay/jitter, etc.
>=20
> - ferg
Hello Fergie,
You are right - but there must be some sort of tool that can generate =
udp
packets at a specified rate (or bandwidth) and measure if they are =
arriving
in order, if there is loss and what the jitter is or something like =
that.
Does anyone know some kind of tool?
Gunther