[89310] in North American Network Operators' Group
How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)
daemon@ATHENA.MIT.EDU (Gunther Stammwitz)
Tue Mar 7 12:07:28 2006
From: "Gunther Stammwitz" <gstammw@gmx.net>
To: <nanog@nanog.org>
Date: Tue, 7 Mar 2006 18:06:56 +0100
Errors-To: owner-nanog@merit.edu
Hello colleages,
I'm trying to find out how one can measure the performance or quality of a
network for gamers and voip-users.
Both applications are very sensitive to packetloss, delays or jitter since
they're using udp instead of tcp and are very timing critical.
==> Which tools (under linux) are you using in order to measure your own
network ore on of your upstreams in terms of "gameability" or voip-usage?
Ordinary pings won't help since routers are regulary dropping them and even
an end-to-end ping is not perfect since one of the hosts might be busy or
something like that?
Starting your favorite online game and play on a server that is being housed
in your own network isn't the solutions I'm looking for :-(
Your ideas are appreciated :-)
Gunther