[49715] in North American Network Operators' Group
Re: multicast (was Re: Readiness for IPV6)
daemon@ATHENA.MIT.EDU (David Charlap)
Tue Jul 9 13:50:23 2002
Date: Tue, 09 Jul 2002 13:50:08 -0400
From: David Charlap <david.charlap@marconi.com>
To: nanog <nanog@merit.edu>
Errors-To: owner-nanog-outgoing@merit.edu
Chris Parker wrote:
> It may be a bit higher, but the number who access multicast content
> is decidedly tiny. More content would probably push it higher, as
> much fun as it is watching the ISS live on Nasa TV, it does get a
> bit dry. :)
I think this is a case of "if you build it, they will come".
RealPlayer's default configuration is to first attempt to use multicast,
then fail-over to UDP, then fail-over to TCP. In other words, if
multicast is available, the program will use it.
I don't know about other streaming clients, but I would guess that
others would behave similarly.
-- David