[49715] in North American Network Operators' Group

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Re: multicast (was Re: Readiness for IPV6)

daemon@ATHENA.MIT.EDU (David Charlap)
Tue Jul 9 13:50:23 2002

Date: Tue, 09 Jul 2002 13:50:08 -0400
From: David Charlap <david.charlap@marconi.com>
To: nanog <nanog@merit.edu>
Errors-To: owner-nanog-outgoing@merit.edu


Chris Parker wrote:
> It may be a bit higher, but the number who access multicast content
> is decidedly tiny.  More content would probably push it higher, as
> much fun as it is watching the ISS live on Nasa TV, it does get a
> bit dry.  :)

I think this is a case of "if you build it, they will come".

RealPlayer's default configuration is to first attempt to use multicast, 
then fail-over to UDP, then fail-over to TCP.  In other words, if 
multicast is available, the program will use it.

I don't know about other streaming clients, but I would guess that 
others would behave similarly.

-- David


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