[44972] in North American Network Operators' Group

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RE: Blocking Internet Gaming

daemon@ATHENA.MIT.EDU (Todd Suiter)
Sun Jan 6 20:20:06 2002

Date: Sun, 6 Jan 2002 17:20:47 -0800 (PST)
From: Todd Suiter <todd@s4r.com>
To: James <james@james-web.net>
Cc: "'Walter Gray'" <wgray@wwns.net>, <nanog@merit.edu>
In-Reply-To: <000801c19718$84bea360$6600a8c0@jamesdesktop>
Message-ID: <Pine.GSO.4.33.0201061718550.24525-100000@sashimi.space4rent.com>
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Errors-To: owner-nanog-outgoing@merit.edu


Problem with that is you can spec those ports pretty much at will. This came up
on the focus-ids@securityfocus list last week. Policy is a good place to
start. Make it obvious that your org does not approve of this type of thing.
Then start looking at tcpdump output to find the ports/people, and go from
there.


toddler

On Sun, 6 Jan 2002, James wrote:

>
> What kind of games specifically?
>
> Like online Java games (Bejeweled)?  Or games like Quake, Unreal, Tribes
> etc?
>
> The latter is much easier, just block all traffic to/from the default
> ports which use them.  A quick google would yield what they use.  I'll
> give you a quick hint and say Quake3 is 29760-5 or so and Tribes1/2 is
> 28000-28005 or so.
>
> - James
>
> -----Original Message-----
> From: owner-nanog@merit.edu [mailto:owner-nanog@merit.edu] On Behalf Of
> Walter Gray
> Sent: Sunday, January 06, 2002 8:03 PM
> To: nanog@merit.edu
> Subject: Blocking Internet Gaming
>
>
>
> Does anybody know of any good software or way to restrict Internet
> gaming on
> a corporate Network?
>
>


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