[38021] in North American Network Operators' Group

home help back first fref pref prev next nref lref last post

Re: Acceptable limits of latency

daemon@ATHENA.MIT.EDU (Joshua Goodall)
Sun May 27 05:09:33 2001

Date: Sun, 27 May 2001 10:06:53 +0100 (BST)
From: Joshua Goodall <joshua@roughtrade.net>
To: Sean Donelan <sean@donelan.com>
Cc: <nanog@merit.edu>
In-Reply-To: <20010525205912.2642.cpmta@c004.sfo.cp.net>
Message-ID: <Pine.LNX.4.33.0105271000550.5031-100000@elm.phenome.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Errors-To: owner-nanog-outgoing@merit.edu



There is a (relatively) high proportion of clueful individuals amongst the
gaming slice of the Internet user pie. Indeed I know of at least two ISPs
where engineers use QuakeWorld as a qualitative evaluation tool - tongue
only slightly in cheek.

- J

On 25 May 2001, Sean Donelan wrote:

>
> Gamers are very away of network latency, and can produce
> fairly decent reports describing what is important to
> them.
>
> Here is a nice report I saw on slashdot about the limits
> of acceptable latency for Quake gamers.
>
> http://members.home.net/garmitage/things/quake3-latency-051701.html
>
>
>
>



home help back first fref pref prev next nref lref last post