[37972] in North American Network Operators' Group
Re: Acceptable limits of latency
daemon@ATHENA.MIT.EDU (Masataka Ohta)
Sat May 26 08:03:18 2001
From: Masataka Ohta <mohta@necom830.hpcl.titech.ac.jp>
Message-Id: <200105261133.UAA03478@necom830.hpcl.titech.ac.jp>
In-Reply-To: <20010525205912.2642.cpmta@c004.sfo.cp.net> from Sean Donelan at
"May 25, 2001 01:59:12 pm"
To: Sean Donelan <sean@donelan.com>
Date: Sat, 26 May 2001 20:33:35 +0859 ()
Cc: nanog@merit.edu
Errors-To: owner-nanog-outgoing@merit.edu
Sean;
> Gamers are very away of network latency, and can produce
> fairly decent reports describing what is important to
> them.
>
> Here is a nice report I saw on slashdot about the limits
> of acceptable latency for Quake gamers.
>
> http://members.home.net/garmitage/things/quake3-latency-051701.html
It may be interpreted as an acceptable packet loss ratio at which
observed latency is common.
Or, it may be just that at the queue length for the latency,
RED algorithm of common routers start dropping significant
amount of packets.
Masataka Ohta
PS
FYI, if you ignore diffserve hype, it is easy to reduce latency
below 150msec with scalable per-flow resource reservation, though
it will be charged proportional to the length of reservation.