[37939] in North American Network Operators' Group
Acceptable limits of latency
daemon@ATHENA.MIT.EDU (Sean Donelan)
Fri May 25 22:20:23 2001
Date: 25 May 2001 13:59:12 -0700
Message-ID: <20010525205912.2642.cpmta@c004.sfo.cp.net>
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To: nanog@merit.edu
From: Sean Donelan <sean@donelan.com>
Errors-To: owner-nanog-outgoing@merit.edu
Gamers are very away of network latency, and can produce
fairly decent reports describing what is important to
them.
Here is a nice report I saw on slashdot about the limits
of acceptable latency for Quake gamers.
http://members.home.net/garmitage/things/quake3-latency-051701.html