[36803] in North American Network Operators' Group
Re: How to game the system (was Re: What does 95th %tile mean?)
daemon@ATHENA.MIT.EDU (Greg Maxwell)
Fri Apr 20 11:35:59 2001
Date: Fri, 20 Apr 2001 11:30:21 -0400 (EDT)
From: Greg Maxwell <gmaxwell@martin.fl.us>
To: Sean Donelan <sean@donelan.com>
Cc: nanog@merit.edu
In-Reply-To: <20010420065329.8994.cpmta@c004.sfo.cp.net>
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On 19 Apr 2001, Sean Donelan wrote:
> True, there is some buffering in the Internet. And it does make it
> much more resilant to short term peaks. But as any DDOS attack shows,
> if you use near peak capacity for even a short term, other traffic is
> rudely shoved aside. Further, traffic does not return to its original
> levels for a considerable period of time after each peak capacity
> event. If you set up conditions just right, not only will you not
> receive "peak" payment from from the customer gaming the system, you
> receive lower payments from all your "average" customers too.
Thats why statiscial queueing which penalizes unfriendly flows is a good
thing.
http://www.eecs.umich.edu/~wuchang/blue/
You could think of the unfriendly penalizing as an data version of a
'self-reseting fuse': disobey the rules (congestion control) and find
yourself cut off.