[34886] in North American Network Operators' Group

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Re: Network for Sale

daemon@ATHENA.MIT.EDU (Eric A. Hall)
Wed Feb 21 16:28:14 2001

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Date: Wed, 21 Feb 2001 13:03:43 -0800
From: "Eric A. Hall" <ehall@ehsco.com>
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To: Paul A Vixie <vixie@mfnx.net>
Cc: nanog@nanog.org
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> RTT doesn't drive performance, (bw*delay)-loss does.

FWIW, the heavily interactive apps are more affected by RTT than they are
by bandwidth. Network games are the new TELNET. They despise varying
latency levels, and are generally oblivious to bandwidth. Your point is
still mostly valid, in that the only thing they hate more than varying
latency is packet loss, but if the network isn't losing packets then RTT
does affect "perfomance" for the heavily interactive apps.

Yours in hyper-technicality,

Eric

-- 
Eric A. Hall                                        http://www.ehsco.com/
Internet Core Protocols          http://www.oreilly.com/catalog/coreprot/


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