[27667] in North American Network Operators' Group
Re: Napster and others...
daemon@ATHENA.MIT.EDU (Shawn McMahon)
Tue Mar 7 08:25:31 2000
Message-Id: <4.3.0.20000307081936.00bad770@george.he.net>
Date: Tue, 07 Mar 2000 08:20:43 -0500
To: Jeff Kell <jeff-kell@utc.edu>
From: Shawn McMahon <smcmahon@eiv.com>
Cc: nanog@merit.edu
In-Reply-To: <38C480E3.7ECF6324@utc.edu>
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Errors-To: owner-nanog-outgoing@merit.edu
At 11:09 PM 3/6/2000 -0500, you wrote:
>Is there an updated list of ports used by Napster and various games
>(Doom, Unreal, etc)? At this point we're just collecting data points
>and not actively filtering anything, but of course the IANA port number
>list is sadly out of date with regard to these tools.
If you're intending to filter at some point, then who cares what the ports are?
Filter the ports that are using too much traffic on your network. If
Napster/Doom/whatever isn't using too much bandwidth, blow it off.
There's a very big difference between filtering to correct a problem, and
prior restraint.