[188926] in North American Network Operators' Group
Re: CDN, Steam, Origin and NAT.
daemon@ATHENA.MIT.EDU (Joe Hamelin)
Mon Apr 25 00:08:08 2016
X-Original-To: nanog@nanog.org
In-Reply-To: <57183A9D.5000004@coldnorthadmin.com>
Date: Wed, 20 Apr 2016 19:51:13 -0700
From: Joe Hamelin <joe@nethead.com>
To: Laurent Dumont <admin@coldnorthadmin.com>
Cc: NANOG list <nanog@nanog.org>
Errors-To: nanog-bounces@nanog.org
You can always bring up an HE IPv6 tunnel and hand out public IPs that way.
--
Joe Hamelin, W7COM, Tulalip, WA, +1 (360) 474-7474
On Wed, Apr 20, 2016 at 7:27 PM, Laurent Dumont <admin@coldnorthadmin.com>
wrote:
> Hi,
>
> We are running a small-ish LAN event in Toronto where we have to use a
> single IP address to NAT between 250-350 players. I have been made aware of
> possible issues with different services like Steam, Origin and Twitch who
> can run into issues when a large number of connections seem to originate
> from a single IP address. I just wanted to poke the list to see if anyone
> can chime him on their experiences with NATing customers and the impact it
> might have on public services. I am usually using public IP address space
> for players when designing most large LAN events. Dealing with NAT for a
> medium-ish amount of customers is not something I am used to do.
>
> It feels silly to worry about that when you assume that WISP
> sometimes(mostly?) use CGN when providing internet to customers. The same
> could be said of most large office buildings around the world.
>
> I appreciate any input on the matter!
>
> Thanks
>
> Laurent
>