[182819] in North American Network Operators' Group
Re: Quakecon: Network Operations Center tour
daemon@ATHENA.MIT.EDU (Laurent Dumont)
Sun Aug 2 12:10:41 2015
X-Original-To: nanog@nanog.org
To: nanog@nanog.org
From: Laurent Dumont <admin@coldnorthadmin.com>
Date: Sun, 2 Aug 2015 12:10:37 -0400
In-Reply-To: <m28u9u6i4h.wl%randy@psg.com>
Errors-To: nanog-bounces@nanog.org
I recently wrapped up a 1300 players with gigabit connections where we
had a single 5gig link. We never saturated the link and peaked at
3.92Gbps for a new minutes. Bandwidth usage peaks on the first day and
settles down after that (the event was during an entire weekend starting
on friday). If I recall correctly, average was around 2Gpbs.
We did not have a steam/web cache and I expect it might reduce even more
the actual load on actual BW usage.
On 8/2/2015 7:32 AM, Randy Bush wrote:
>> Also, 2 Gbps for 4,400 people? Pretty lackluster compared to European
>> events. 30C3 had 100 Gbps to the conference building. And no NAT:
>> every host got real IP addresses (IPv4 + IPv6).
> ietf, >1k people, easily fits in 10g, but tries to have two for
> redundancy. also no nat, no firewall, and even ipv6. but absorbing or
> combatting scans and other attacks cause complexity one would prefer to
> avoid. in praha, there was even a tkip attack, or so it is believed;
> turned off tkip.
>
> the quakecon net was explained very poorly. what in particular provides
> game-quality latency, or lack thereof? with only 2g, i guess i can
> understand the cache. decent bandwidth would reduce complexity. and
> the network is flat?
>
> randy